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Sorry, but I do not really understand what you want to do and what the question is. The Google translation of the posts you linked is also very weak, so don't get your intent from this, too. Can't you express this by swapping out components on an entity? Why do you create a new entitiy, shouldn't it rather an existing entity like the player? |
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Hello everyone :)
I wanna rise a small topic about ability system in ECS, so maybe someone know good article, book, video about designing ability system using ECS architecture?
I am experiencing some difficulties with skill modification, when you have described skill that consuming mana and for example player chose modification that will change skill to consume health instead of mana but increased spell damage of skill in 35%.
Here are a few links that I analyzed
https://habr.com/ru/articles/848572/
https://habr.com/ru/articles/454876/
https://habr.com/ru/articles/771342/
Example of my code what I did (props
DamageandManataking from yaml config)All reactions