- Resolved flickering issues and enhanced rendering quality.
- Added support for Constrained Aspect Ratio.
- Fixed an issue where toggling visibility failed in packaged builds.
- Implemented linear depth to prevent depth overflow when zooming out, resolving incorrect occlusion of 3D meshes by the Gaussian scene.
- Added Contrast adjustment: Use console command r.MLSLabs.Contrast (Default: 1.15).
Added Saturation adjustment: Use console command r.MLSLabs.Saturation (Default: 1.0). - Ubuntu 22.04 support for Gaussian Splatting rendering (performance/FPS par with Windows), For the plugin package, please make a separate inquiry via mlsmediaservice@mlslabs.com.cn.
- Filter thumbnails in 3D preview viewports to avoid crowding all 3D viewports (inc. Asset Editor).
- Support anti-aliasing on the edges of 3D meshes after blending Gaussian colors. For high-quality anti-aliasing, switch the anti-aliasing
method to TSR. If you want to avoid flickering, change the anti-aliasing method to FXAA. - Support rendering Gaussian scenes in multiple viewports;
- Support normal rendering for off-screen components such as SceneCapture.
1,解决闪烁问题,提升渲染效果;
2,支持固定相机宽高比(ConstrainedAspectRatio);
3,修复打包后程序显示隐藏失效问题。
4,采用线性深度,避免镜头拉远时出现深度溢出,导致三维Mesh被高斯场景错误遮挡。
5,支持调整对比度,控制台命令:r.MLSLabs.Contrast 默认值1.15
支持调整饱和度,控制台命令:r.MLSLabs.Saturation 默认值1.0
6. 支持 Ubuntu 22.04 的高斯泼溅(Gaussian Splatting)渲染,其性能与帧率(FPS)基本与 Windows 持平(插件包请单独咨询mlsmediaservice@mlslabs.com.cn)。
7. 过滤 3D 预览视口中的缩略图,以避免挤占包括资产编辑器(Asset Editor)在内的所有 3D 视口。
8. 支持混合高斯颜色后 3D 网格体边缘的抗锯齿。若要获得高质量的抗锯齿效果,请将抗锯齿方法切换为 TSR;如果想避免闪烁,请将抗锯齿方法更改为 FXAA。
9. 支持在多个视口(Multiple Viewports)中渲染高斯场景。
10. 支持 SceneCapture 等离屏组件(Off-screen Components)的正常渲染。
分享文件为:Pro_V1.0.3.13
链接: https://pan.baidu.com/s/145LQfujdksnnEnFOSUspCg?pwd=fbqk
提取码: fbqk
google drive:
https://drive.google.com/drive/folders/1CngAkRW8qBcA43BtsDQyc2UB9rVpsKby?usp=sharing