- Dreamteck Splines: A Unity package that allows you to draw and generate meshes from splines.
- To create a platform, click
GameObject->3D Object->Spline Platform
Unity Interface:
- Materials
Surface Material- Material for platform's top meshWall Material- Material for platform's side mesh
- Surface
- Shape
Depth- Depth of the top meshExpand- Buffer size of the top mesh.
- UV Coordinates
UV Scale- UV scale of the top surface of the top meshSide UV Scale- UV scale of the side surface of the top mesh
- Shape
- Wall
- Shape
Depth- Depth of the wall meshCurve- Curve of the wall mesh. Straight down by default.Curve Scale- Scale of the curve's influence. 0 is none, 10 is one-to-one with the curve graph.Resolution- The number of rows of quads in the side mesh. A higher resolution is needed to for more detailed cures.
- UV Coordinates
UV Scale- UV scale of the wall mesh
- Shape
Bake Meshes- Bakes the surface and wall meshes. This locks them in place and stops the spline from controlling them. Can be undone by clicking
Revert Bake.
- Bakes the surface and wall meshes. This locks them in place and stops the spline from controlling them. Can be undone by clicking
- Topology of non-flat surfaces can be erradic, so flat surfaces are recommended.
- Walls may clip through the surface when spline is not flat.
- Auto scale UVs on walls
- Add foliage cards to edge of platform surface
- Add option to convert from pro-builder meshes to spline platforms






