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moazhamid-dev/README.md

Moaz Hamid — Game Programmer (Gameplay and Systems)

I shape player experience by aligning gameplay systems with camera behaviour, feedback, and encounter pacing.

Portfolio: https://www.moazhamid.co.uk/

Current active work

  • The Fallen Knight (Unity/C#): (stance-based combat, parry/counter loop, enemy encounters).
  • Unreal Engine: active projects (Blueprints/Unreal C++ exposure).

Version control / code visibility

Repositries are private due to redistribution constraints (licensed assets).

Selected code excerpts and Git commit-history evidence for The Fallen Knight are available on request.

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