I shape player experience by aligning gameplay systems with camera behaviour, feedback, and encounter pacing.
Portfolio: https://www.moazhamid.co.uk/
- The Fallen Knight (Unity/C#): (stance-based combat, parry/counter loop, enemy encounters).
- Unreal Engine: active projects (Blueprints/Unreal C++ exposure).
Repositries are private due to redistribution constraints (licensed assets).
Selected code excerpts and Git commit-history evidence for The Fallen Knight are available on request.