ECS and Audio rework#68
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Changes
ECS
A full rewrite of the
game/ecspackage. It now uses archetypes in order to position components linearly in memory. The API should be slightly more user-friendly - previous approach resulted in the need to wrap the ECS scene with a custom one with helper functions for getting and setting various components. This API makes those changes more direct, though the usage of closure functions for mutations is required (in order to make use of generics).Audio
The mid-level
core/audiopackage now exposes more features (buses, filters, effects) to be used by the game engine in the future.Others