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[Debugger] Record time it took between steps #8460

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Therzok opened this issue Apr 26, 2018 · 0 comments
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[Debugger] Record time it took between steps #8460

Therzok opened this issue Apr 26, 2018 · 0 comments
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@Therzok
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Therzok commented Apr 26, 2018

This is a feature request for SDB.

It would be nice for SDB to record the time between resume and suspend on debuggee side (to avoid overhead of debug machinery and tcp communication as much as possible). The value would be shown to the user via the debugger client.

It could be used as a poor man's profiler (showing the user time spent on each step).

The debugger suspend/step events should include time spent in user-code from breakpoint to breakpoint.

image

cc @kumpera @vargaz

@luhenry luhenry added the task label Dec 14, 2018
thaystg added a commit to thaystg/mono that referenced this issue Dec 27, 2018
I implemented a new message to avoid breaking the protocol. I used the MonoStopwatch to count the time between the steps, it was already used in the debugger-agent.
Fixes mono#8460
thaystg added a commit to thaystg/mono that referenced this issue Dec 28, 2018
I implemented a new message to avoid breaking the protocol. I used the MonoStopwatch to count the time between the steps, it was already used in the debugger-agent.
Fixes mono#8460
thaystg added a commit to thaystg/mono that referenced this issue Dec 28, 2018
I implemented a new message to avoid breaking the protocol. I used the MonoStopwatch to count the time between the steps, it was already used in the debugger-agent.
Fixes mono#8460
thaystg added a commit to thaystg/mono that referenced this issue Dec 28, 2018
I implemented a new message to avoid breaking the protocol. I used the MonoStopwatch to count the time between the steps, it was already used in the debugger-agent.
Fixes mono#8460
thaystg added a commit to thaystg/mono that referenced this issue Dec 28, 2018
I implemented a new message to avoid breaking the protocol. I used the MonoStopwatch to count the time between the steps, it was already used in the debugger-agent.
Fixes mono#8460
thaystg added a commit to thaystg/mono that referenced this issue Dec 28, 2018
I implemented a new message to avoid breaking the protocol. I used the MonoStopwatch to count the time between the steps, it was already used in the debugger-agent.
Fixes mono#8460
thaystg added a commit to thaystg/mono that referenced this issue Dec 28, 2018
I implemented a new message to avoid breaking the protocol. I used the MonoStopwatch to count the time between the steps, it was already used in the debugger-agent.
Fixes mono#8460
thaystg added a commit to thaystg/mono that referenced this issue Dec 28, 2018
I implemented a new message to avoid breaking the protocol. I used the MonoStopwatch to count the time between the steps, it was already used in the debugger-agent.
Fixes mono#8460
alexischr pushed a commit that referenced this issue Dec 31, 2018
* When going to https://jenkins.mono-project.com/job/test-mono-pull-request-arm64/8921/testReport/junit/(root)/DebuggerTests/StackTraceInNative/ for example, we have no idea why the underlying process has exited. To figure it out, we need to go to https://jenkins.mono-project.com/job/test-mono-pull-request-arm64/8921/parsed_console/log_content.html#WARNING1 and scroll back up to where the test was executed to find out the debuggee process crashed with an assertion.
This was fixed by redirecting the StandardOutput and StandardError of the debuggee process in the Mono.Debugger.Soft test suite.

* [Debugger] Record time it took between steps.
I implemented a new message to avoid breaking the protocol. I used the MonoStopwatch to count the time between the steps, it was already used in the debugger-agent.
Fixes #8460

* Bump API snapshot submodule
jonpryor pushed a commit to dotnet/android that referenced this issue Apr 24, 2019
Bumps to mono/api-snapshot@ae01378
Bumps to mono/reference-assemblies@e5173a5
Bumps to mono/bockbuild@d30329d
Bumps to mono/boringssl@3d87996
Bumps to mono/corefx@72f7d76
Bumps to mono/corert@1b7d4a1
Bumps to mono/helix-binaries@7e893ea
Bumps to mono/illinker-test-assets@f21ff68
Bumps to dotnet/linker@13d864e
Bumps to mono/llvm@1aaaaa5 [mono]
Bumps to mono/llvm@2c2cffe [xamarin-android]
Bumps to mono/NUnitLite@0029561
Bumps to mono/roslyn-binaries@0bbc9b4
Bumps to mono/xunit-binaries@8f6e62e

	$ git diff --shortstat 886c4901..e66c7667      # mono
        3597 files changed, 350850 insertions(+), 91128 deletions(-)
	$ git diff --shortstat 349752c464c5fc93b32e7d45825f2890c85c8b7d..2c2cffedf01e0fe266b9aaad2c2563e05b750ff4
	 240 files changed, 18562 insertions(+), 6581 deletions(-)

Context: https://github.com/dotnet/coreclr/issues/22046

Fixes: CVE 2018-8292 on macOS
Fixes: http://work.devdiv.io/737323
Fixes: https://github.com/dotnet/corefx/issues/33965
Fixes: dotnet/standard#642
Fixes: mono/mono#6997
Fixes: mono/mono#7326
Fixes: mono/mono#7517
Fixes: mono/mono#7750
Fixes: mono/mono#7859
Fixes: mono/mono#8360
Fixes: mono/mono#8460
Fixes: mono/mono#8766
Fixes: mono/mono#8922
Fixes: mono/mono#9418
Fixes: mono/mono#9507
Fixes: mono/mono#9951
Fixes: mono/mono#10024
Fixes: mono/mono#10030
Fixes: mono/mono#10038
Fixes: mono/mono#10448
Fixes: mono/mono#10735
Fixes: mono/mono#10735
Fixes: mono/mono#10737
Fixes: mono/mono#10743
Fixes: mono/mono#10834
Fixes: mono/mono#10837
Fixes: mono/mono#10838
Fixes: mono/mono#10863
Fixes: mono/mono#10945
Fixes: mono/mono#11020
Fixes: mono/mono#11021
Fixes: mono/mono#11021
Fixes: mono/mono#11049
Fixes: mono/mono#11091
Fixes: mono/mono#11095
Fixes: mono/mono#11123
Fixes: mono/mono#11138
Fixes: mono/mono#11146
Fixes: mono/mono#11202
Fixes: mono/mono#11214
Fixes: mono/mono#11317
Fixes: mono/mono#11326
Fixes: mono/mono#11378
Fixes: mono/mono#11385
Fixes: mono/mono#11478
Fixes: mono/mono#11479
Fixes: mono/mono#11488
Fixes: mono/mono#11489
Fixes: mono/mono#11527
Fixes: mono/mono#11529
Fixes: mono/mono#11596
Fixes: mono/mono#11603
Fixes: mono/mono#11613
Fixes: mono/mono#11623
Fixes: mono/mono#11663
Fixes: mono/mono#11681
Fixes: mono/mono#11684
Fixes: mono/mono#11693
Fixes: mono/mono#11697
Fixes: mono/mono#11779
Fixes: mono/mono#11809
Fixes: mono/mono#11858
Fixes: mono/mono#11895
Fixes: mono/mono#11898
Fixes: mono/mono#11898
Fixes: mono/mono#11965
Fixes: mono/mono#12182
Fixes: mono/mono#12193
Fixes: mono/mono#12218
Fixes: mono/mono#12235
Fixes: mono/mono#12263
Fixes: mono/mono#12307
Fixes: mono/mono#12331
Fixes: mono/mono#12362
Fixes: mono/mono#12374
Fixes: mono/mono#12402
Fixes: mono/mono#12421
Fixes: mono/mono#12461
Fixes: mono/mono#12479
Fixes: mono/mono#12479
Fixes: mono/mono#12552
Fixes: mono/mono#12603
Fixes: mono/mono#12747
Fixes: mono/mono#12831
Fixes: mono/mono#12843
Fixes: mono/mono#12881
Fixes: mono/mono#13030
Fixes: mono/mono#13284
Fixes: mono/mono#13297
Fixes: mono/mono#13455
Fixes: mono/mono#13460
Fixes: mono/mono#13478
Fixes: mono/mono#13479
Fixes: mono/mono#13522
Fixes: mono/mono#13607
Fixes: mono/mono#13610
Fixes: mono/mono#13610
Fixes: mono/mono#13639
Fixes: mono/mono#13672
Fixes: mono/mono#13834
Fixes: mono/mono#13878
Fixes: mono/mono#6352
Fixes: mono/monodevelop#6898
Fixes: xamarin/maccore#1069
Fixes: xamarin/maccore#1407
Fixes: xamarin/maccore#604
Fixes: xamarin/xamarin-macios#4984
Fixes: xamarin/xamarin-macios#5289
Fixes: xamarin/xamarin-macios#5363
Fixes: xamarin/xamarin-macios#5381
Fixes: https://issuetracker.unity3d.com/issues/editor-crashes-with-g-logv-when-entering-play-mode-with-active-flowcanvas-script
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