🎮 Zelda OOT 2D – v0.2.0
Advanced Alpha – core consolidation & gameplay enrichment
This v0.2.0 release marks a major milestone for the project.
It includes all features from v0.1.0 (the first playable version) while introducing a deep architectural refactor, significant gameplay improvements, and stabilization of core systems.
🧱 Architecture & systems
- Complete overhaul of the script structure
- Major refactors of the following systems:
- Audio
- Combat
- Save system
- User Interface (UI)
- Overall improvements:
- Code readability
- Maintainability
- Project scalability
🗺️ Map & exploration
- Added a minimap
- Exploration persistence
- Map navigation controls:
- Panning
- Fog of war management
- First playable areas consolidated
💬 Dialogues & interactions
- Enhanced NPC dialogue system
- Signposts dynamically oriented based on player direction
- Collision fixes, especially in water areas
- Core interactions stabilized
🎬 Cinematics & controls
- Added an intro cinematic featuring the fairy
- Input mapping implemented and stabilized
- Improved player control consistency
💾 Saves & game state management
- Functional save / load system
- Visual save previews (screenshots)
- Improved consistency of saved states
- Save data encryption
- Asynchronous game loading
🕹️ Gameplay & level design
- Significant progress in the Kokiri Forest area
- Bridge management implemented
- Platforming puzzle additions
- Introduction of new interactive ledges
- Player fully controllable (movement & basic interactions)
- Functional inventory and first usable items
- Operational audio system (music, ambience, sound effects)
🧪 Project status
- Advanced alpha version
- Playable but still under active development
- Bugs or unexpected behaviors may still occur
- Mechanics and content will continue to evolve in upcoming releases
🖥️ Platform
- Windows only