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cub3d

Description

cub3d is a project inspired by the legendary Wolfenstein 3D, aiming to introduce students to the basics of raycasting. The goal of the project is to create a simple 3D game from a 2D map using raycasting techniques, allowing a first-person perspective view.

Base Features

  • Raycasting Engine: Develops a basic raycasting engine to render a 3D view from a 2D map layout.
  • Textured Walls: Provides textured rendering for walls to enhance visual experience.
  • User Input Handling: Manages user inputs for movement and interaction within the environment.
  • Map Management: Reads and validates maps to ensure they conform to specified requirements.

Bonus Functionality

The bonus part of cub3d enhances the basic functionality with the following features:

  • Wall Collisions: Gives the walls collisions stopping the player from traversing them.
  • Minimap: Implements a minimap for easier navigation.

Compatibility & Size

Usage

To clone the repository use:

git clone https://github.com/moop250/cub3d.git

Compilation & cleanup:

  • make : Compiles the standard code.
  • make all : Compiles both the standard and bonus code.
  • make clean : Removes object files.
  • make fclean : Cleans up all files generated by running make, including the executable.
  • make re : Cleans and recompiles all code.

Example usage of cub3d:

./cub3d maps/map.cub

Use arrow keys or W, A, S, D, , to navigate the 3D environment. Explore the map and enjoy the raycasting demo!

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