v0.8.0
What's Changed
- Adding Privateer to Moorhen by @Dialpuri in #271
- Add privateer validation by @FilomenoSanchez in #283
- Bug fixes and minor improvements for privateer validation by @FilomenoSanchez in #284
- Fix non updating maps by @FilomenoSanchez in #285
- Cache results from privateer by @FilomenoSanchez in #286
- Add missing colour rules for custom representations and use pop_back for molten fragments by @FilomenoSanchez in #295
- Cache ligand SVGs by @FilomenoSanchez in #296
- Use cache in giuthub actions by @FilomenoSanchez in #298
- Fecth contour level from EMDB and hide missing loops when dragging atoms by @FilomenoSanchez in #299
- Update glycoblocks styles and other minor changes by @FilomenoSanchez in #300
- Add option to use current atom selection and add more space to map and molecule labels by @FilomenoSanchez in #304
- Move SSAO out of dev mode by @FilomenoSanchez in #305
- Add notification when worker is too busy and refactor score updates redux slice by @FilomenoSanchez in #307
- Move colour by mol. symmetry out of dev mode and make CAs 1.5 times thicker by @FilomenoSanchez in #310
- Fix ligand represetnations and add option to change NCS colouring by @FilomenoSanchez in #312
- Set zoom level based on molecule diameter by @FilomenoSanchez in #313
- Add adaptative bonds and changeChainID to moorhenMolecule by @FilomenoSanchez in #314
- Enable change chain ID in the UI by @FilomenoSanchez in #315
- Decompress file fetched from EMDB if failed to read by @FilomenoSanchez in #316
- Fixes to double sliders and other changes by @FilomenoSanchez in #317
- Fix touch gestures for mobile devices by @FilomenoSanchez in #318
- Add shift field refinement, multiply Bfactors and more tests by @FilomenoSanchez in #329
- Biomolecules. by @stuartjamesmcnicholas in #330
- Enable adaptative bonds by @FilomenoSanchez in #331
- Optimise
MoorhenMolecule.gemmiAtomsForCidand other fixes for adaptative bonds by @FilomenoSanchez in #333 - Edge detection by @stuartjamesmcnicholas in #334
- Add Moorhen fleets by @FilomenoSanchez in #335
- Add split ensemble model and animate trajectory to the UI by @FilomenoSanchez in #336
- Add more features to session view data attribute and refactor redux store molecule data by @FilomenoSanchez in #337
- Small bug fixes for session storage and better map colour handling by @FilomenoSanchez in #338
- Various improvements to collaborative sessions by @FilomenoSanchez in #343
- Move doSpinTest out of preferences and out of dev mode by @FilomenoSanchez in #344
- Fix nightly tests by @FilomenoSanchez in #347
- Fix background image used in rama plots to match outliers more closely by @FilomenoSanchez in #349
- Add MoorhenColourRule and other changes by @FilomenoSanchez in #357
- Add minimize energy to the UI by @FilomenoSanchez in #358
- Add refinement restraints settings by @FilomenoSanchez in #359
- Add slice-n-dice UI by @FilomenoSanchez in #360
- Make golden balls work with symmetry by @stuartjamesmcnicholas in #362
- Remove vec3 utility duplication and remove unused code. by @stuartjamesmcnicholas in #368
- Updates to slice-n-dice and minimize_energy by @FilomenoSanchez in #369
- Add
reContourMapOnlyOnMouseUpto preferences by @FilomenoSanchez in #370
Full Changelog: v0.7.3...v0.8.0
Coot commit: pemsley/coot@86ee711