A project for IT214 course, presented to Ms.Meshaiel Alsheail, the software development process of brick breaker game.
In the Brick Breaker Game, a player is required to break the wall of bricks by deflecting a bouncing ball with a paddle that can be moved horizontally by the player. We used NetBeans IDE to create this project.
The player controls a paddle at the bottom of the window to bounce a ball that breaks blocks at the top of the window, each time the player breaks blocks the score increase by 1 that done with help of these statements:
if(ballRect.intersects(brickRect)){
MAP.setBrickValue(0, i, j);
totalBricks--;//the total bricks will decrease if the a box is broken
score+=1;//the score will increment by 1 for each box broken
}We have use this pattern:
If you wnat to use (Pyramidal Design Pattern) write these statements in MapGenerator file:
public MapGenerator() {
map = new int[][] {
{1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1},
{0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0},
{0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0},
{0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0},
{0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0},
{0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0},
{0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0},
{0,0,0,0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0}};
brickWidth = 540/map[0].length;//length of column
brickHeight = 300/ map.length; //length of row
}Output sample :
Another design pattern :
public MapGenerator() {
map = new int[][] {
{1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1},
{0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0},
{0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0},
{0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0},
{0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0},
{0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0},
{0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0},
{0,0,0,0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0},
{1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1},
{0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0},
{0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0},
{0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0},
{0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0},
{0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0},
{0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0},
{0,0,0,0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0},
{1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1},
{0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0},
{0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0},
{0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0},
{0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0},
{0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0},
{0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0},
{0,0,0,0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0}}; /* 1 detect that this particular
brick have not been intersected with the ball because this has to be show on on the panel */
brickWidth = 540/map[0].length;//length of column
brickHeight = 250/ map.length; //length of row
}Output sample :
Use the Left & Right keys to play the game.


