Game Engine based on ECS approach
- DirectX 11
- DirectX 12 (In progress)
- Windows
- Linux (TODO)
- Forward and Deferred Rendering (Forward+ in progress)
- PBR Materials
- Integrated NVIDIA PhysX 5 Physics system
- Lua Scripting
- Skeletal Animations
- CSS-like UI (TODO)
- Recast Detour nav mesh generation
- Rule based AI
