v3.0.7 — GPU-race fix + version visibility
Follow-up patch closing items found in an external code review of the v3.0.6 hardening batch.
Fixes
- No more image-vs-video GPU collision. The previous guard only stopped you starting an image during a video render — not the reverse. Now a single process-wide GPU gate covers both directions: if a video, image, or training render is running, a new image request waits politely instead of starting a second heavy job that could OOM a memory-constrained Mac.
- The panel now reports its LTX engine version.
/statuscarries the installedltx-2-mlxversion, so a bug report always says what's actually running (and a version mismatch is surfaced, not just buried in a log). - Internal correctness: the canonical contributor guide now matches the real
ltx-2-mlxpin; the (dormant) Scenema reference server URL-encodes filenames; theVERSIONstamp is corrected to 3.0.7 (the v3.0.6 tag had carried 3.0.0).
Update
Update once from the Phosphene tile. If you're on anything older than v3.0.1, Update twice.