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UVDebug: Process BufferGeometry without conversion #14200
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if ( geo.isGeometry ) geo = new THREE.BufferGeometry().fromGeometry( geo ); If the user passes in |
Your plots appear to be overprinting triangles on the right edge with two different sets of indices. |
You're right. I'll have a look.
When converting to |
I think the only useful solution is to add direct support for both |
Okay, done. |
Notice how in the Icosahedron case, the triangles straddle the seam. That is what the special logic was for. :) |
What do you mean with "triangles straddle the seam"? On what logic do you refer to? Sry, I'm a bit lost^^. |
For |
Um, the visual result is exactly like before... |
I was not being critical. I was just making what I thought was an interesting point. I was reminded of #3299. Sorry I did not make myself more clear. |
@mrdoob This PR is good-to-go. |
@WestLangley Thanks for you help in this PR! 👍 😊 |
Thanks guys! |
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