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WebGLMultipleRenderTargets: Add Options to Constructor #22772

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merged 4 commits into from
Feb 8, 2022

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zalo
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@zalo zalo commented Nov 1, 2021

This is a tiny PR which passes the options object through the constructor of WebGLMultipleRenderTargets.

This is necessary to initialize the render textures properly on mobile
(specifically, to get this GPGPU FEM Simulation working on iOS):
https://zalo.github.io/TetSim/

@mrdoob mrdoob added this to the r138 milestone Feb 8, 2022
@mrdoob mrdoob merged commit 680f6c9 into mrdoob:dev Feb 8, 2022
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mrdoob commented Feb 8, 2022

Thanks!

@zalo zalo deleted the fix-webglmultiplerendertargets-add-options branch February 8, 2022 19:57
0b5vr added a commit to 0b5vr/three-ts-types that referenced this pull request Mar 1, 2022
joshuaellis pushed a commit to three-types/three-ts-types that referenced this pull request Mar 1, 2022
* change (WebGLMultipleRenderTargets): Add Options to Constructor

See: mrdoob/three.js#22772

* refactor (WebGLMultipleRenderTargets): fix a lint issue
donmccurdy pushed a commit to donmccurdy/three.js that referenced this pull request Mar 10, 2022
* WebGLMultipleRenderTargets: Add Options to Constructor

* Update WebGLMultipleRenderTargets Documentation with new options

* Add line break

* WebGLMultipleRenderTargets: Use default parameter.

Co-authored-by: Michael Herzog <michael.herzog@human-interactive.org>
qiweicao pushed a commit to qiweicao/three.js that referenced this pull request Apr 9, 2024
* WebGLMultipleRenderTargets: Add Options to Constructor

* Update WebGLMultipleRenderTargets Documentation with new options

* Add line break

* WebGLMultipleRenderTargets: Use default parameter.

Co-authored-by: Michael Herzog <michael.herzog@human-interactive.org>
nianxy pushed a commit to qiweicao/three.js that referenced this pull request Apr 10, 2024
* WebGLMultipleRenderTargets: Add Options to Constructor

* Update WebGLMultipleRenderTargets Documentation with new options

* Add line break

* WebGLMultipleRenderTargets: Use default parameter.

Co-authored-by: Michael Herzog <michael.herzog@human-interactive.org>
nianxy pushed a commit to oppenfuture/three.js that referenced this pull request Apr 10, 2024
* WebGLMultipleRenderTargets: Add Options to Constructor (mrdoob#22772)

* WebGLMultipleRenderTargets: Add Options to Constructor

* Update WebGLMultipleRenderTargets Documentation with new options

* Add line break

* WebGLMultipleRenderTargets: Use default parameter.

Co-authored-by: Michael Herzog <michael.herzog@human-interactive.org>

* WebGLRenderTarget: Clone depthTexture in copy(). (mrdoob#23462)

* Remove WebGLMultisampleRenderTarget. (mrdoob#23455)

* Remove WebGLMultisampleRenderTarget.

* THREE.Legacy.js: Add WebGLMultisampleRenderTarget.

* Exampels: Clean up.

* WebGLRenderer: Use multisampling when possible without reporting errors.

* Update WebGLRenderer.js

Co-authored-by: mrdoob <info@mrdoob.com>

* WebGLTextures: Fix depth textures with multisampling. (mrdoob#23611)

* WebGLRenderer: Fix setRenderTargetTextures(). (mrdoob#23644)

* fix transmission use multisample rtt error

* delete type definition of WebGLMultisampleRenderTarget

---------

Co-authored-by: Johnathon Selstad <makeshifted@gmail.com>
Co-authored-by: Michael Herzog <michael.herzog@human-interactive.org>
Co-authored-by: mrdoob <info@mrdoob.com>
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3 participants