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WebGLMultipleRenderTargets: Add Options to Constructor #22772
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mrdoob
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WebGLMultipleRenderTargets: Add Options to Constructor #22772
mrdoob
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zalo:fix-webglmultiplerendertargets-add-options
Feb 8, 2022
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Mugen87
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* change (WebGLMultipleRenderTargets): Add Options to Constructor See: mrdoob/three.js#22772 * refactor (WebGLMultipleRenderTargets): fix a lint issue
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* WebGLMultipleRenderTargets: Add Options to Constructor * Update WebGLMultipleRenderTargets Documentation with new options * Add line break * WebGLMultipleRenderTargets: Use default parameter. Co-authored-by: Michael Herzog <michael.herzog@human-interactive.org>
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* WebGLMultipleRenderTargets: Add Options to Constructor * Update WebGLMultipleRenderTargets Documentation with new options * Add line break * WebGLMultipleRenderTargets: Use default parameter. Co-authored-by: Michael Herzog <michael.herzog@human-interactive.org>
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* WebGLMultipleRenderTargets: Add Options to Constructor * Update WebGLMultipleRenderTargets Documentation with new options * Add line break * WebGLMultipleRenderTargets: Use default parameter. Co-authored-by: Michael Herzog <michael.herzog@human-interactive.org>
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* WebGLMultipleRenderTargets: Add Options to Constructor (mrdoob#22772) * WebGLMultipleRenderTargets: Add Options to Constructor * Update WebGLMultipleRenderTargets Documentation with new options * Add line break * WebGLMultipleRenderTargets: Use default parameter. Co-authored-by: Michael Herzog <michael.herzog@human-interactive.org> * WebGLRenderTarget: Clone depthTexture in copy(). (mrdoob#23462) * Remove WebGLMultisampleRenderTarget. (mrdoob#23455) * Remove WebGLMultisampleRenderTarget. * THREE.Legacy.js: Add WebGLMultisampleRenderTarget. * Exampels: Clean up. * WebGLRenderer: Use multisampling when possible without reporting errors. * Update WebGLRenderer.js Co-authored-by: mrdoob <info@mrdoob.com> * WebGLTextures: Fix depth textures with multisampling. (mrdoob#23611) * WebGLRenderer: Fix setRenderTargetTextures(). (mrdoob#23644) * fix transmission use multisample rtt error * delete type definition of WebGLMultisampleRenderTarget --------- Co-authored-by: Johnathon Selstad <makeshifted@gmail.com> Co-authored-by: Michael Herzog <michael.herzog@human-interactive.org> Co-authored-by: mrdoob <info@mrdoob.com>
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This is a tiny PR which passes the options object through the constructor of WebGLMultipleRenderTargets.
This is necessary to initialize the render textures properly on mobile
(specifically, to get this GPGPU FEM Simulation working on iOS):
https://zalo.github.io/TetSim/