-
-
Notifications
You must be signed in to change notification settings - Fork 36k
Examples: Add WebGPU HDR Example #31893
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Merged
+210
−12
Merged
Changes from all commits
Commits
Show all changes
13 commits
Select commit
Hold shift + click to select a range
e5f4df5
Examples: Add WebGPU HDR Example
RenaudRohlinger 041d980
fix lint issue
RenaudRohlinger 63fcdf8
fix: prevent mobile scrolling during touch interactions in WebGPU HDR…
RenaudRohlinger 54ee7e4
fix
RenaudRohlinger b813406
update aa example
RenaudRohlinger 6844a90
Update param type
RenaudRohlinger 55904a9
removed unused import
RenaudRohlinger e02a7d2
Update AfterImageNode.js
Mugen87 97533e3
Update AfterImageNode.js
Mugen87 b50f69a
chore: add webgpu_hdr to e2e test exception list
RenaudRohlinger 5600f9f
fix: remove unnecessary transparent flag from WebGPU HDR renderer
RenaudRohlinger d400ad0
Merge branch 'utsubo/feat/hdr-example' of https://github.com/RenaudRo…
RenaudRohlinger b44c2d7
feedbacks
RenaudRohlinger File filter
Filter by extension
Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
There are no files selected for viewing
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,196 @@ | ||
<!DOCTYPE html> | ||
<html lang="en"> | ||
<head> | ||
<meta charset="utf-8" /> | ||
<meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no" /> | ||
<title>three.js webgpu - HDR Draw</title> | ||
<link type="text/css" rel="stylesheet" href="main.css" /> | ||
<style> | ||
#no-hdr { | ||
position: absolute; | ||
font-family: monospace; | ||
font-size: 11px; | ||
font-weight: normal; | ||
text-align: center; | ||
background: #000; | ||
color: #fff; | ||
left: 50%; | ||
transform: translateX(-50%); | ||
padding: 1.5em; | ||
max-width: 600px; | ||
margin: 5em auto 0; | ||
} | ||
</style> | ||
</head> | ||
<body> | ||
|
||
<div id="info" style="color: #000"> | ||
<a href="https://threejs.org" target="_blank" rel="noopener">threejs</a> - HDR Draw | ||
</div> | ||
<div id="no-hdr" style="display: none"> | ||
<div> | ||
The browser says your device or monitor doesn't support HDR.<br /> | ||
If you're on a laptop using an external monitor, try the built in | ||
monitor<br /> | ||
or, try this site on your phone. Most phones support HDR. | ||
</div> | ||
</div> | ||
|
||
<script type="importmap"> | ||
{ | ||
"imports": { | ||
"three": "../build/three.webgpu.js", | ||
"three/webgpu": "../build/three.webgpu.js", | ||
"three/tsl": "../build/three.tsl.js", | ||
"three/addons/": "./jsm/" | ||
} | ||
} | ||
</script> | ||
|
||
<script type="module"> | ||
|
||
import * as THREE from 'three/webgpu'; | ||
import { pass, uv, uniform } from 'three/tsl'; | ||
import WebGPU from 'three/addons/capabilities/WebGPU.js'; | ||
import { afterImage } from 'three/addons/tsl/display/AfterImageNode.js'; | ||
import { GUI } from 'three/addons/libs/lil-gui.module.min.js'; | ||
|
||
import { ExtendedSRGBColorSpace, ExtendedSRGBColorSpaceImpl } from 'three/addons/math/ColorSpaces.js'; | ||
|
||
const params = { | ||
intensity: uniform( 4.0, 'float' ).setName( 'intensity' ), | ||
hardness: uniform( 0.4, 'float' ).setName( 'hardness' ), | ||
radius: uniform( 0.5, 'float' ).setName( 'radius' ), | ||
afterImageDecay: uniform( 0.985, 'float' ).setName( 'afterImageDecay' ), | ||
}; | ||
|
||
const hdrMediaQuery = window.matchMedia( '(dynamic-range: high)' ); | ||
|
||
function updateHDRWarning() { | ||
|
||
const displayIsHDR = hdrMediaQuery.matches; | ||
document.querySelector( '#no-hdr' ).style.display = displayIsHDR ? 'none' : ''; | ||
|
||
} | ||
|
||
hdrMediaQuery.addEventListener( 'change', updateHDRWarning ); | ||
updateHDRWarning(); | ||
|
||
if ( WebGPU.isAvailable() === false ) { | ||
|
||
document.body.appendChild( WebGPU.getErrorMessage() ); | ||
throw new Error( 'No WebGPU support' ); | ||
|
||
} | ||
|
||
// Enable Extended sRGB output color space for HDR presentation | ||
THREE.ColorManagement.define( { [ ExtendedSRGBColorSpace ]: ExtendedSRGBColorSpaceImpl } ); | ||
|
||
// Renderer (HalfFloat output + Extended sRGB) | ||
const renderer = new THREE.WebGPURenderer( { | ||
antialias: true, | ||
outputType: THREE.HalfFloatType, | ||
} ); | ||
|
||
renderer.outputColorSpace = ExtendedSRGBColorSpace; | ||
renderer.setPixelRatio( window.devicePixelRatio ); | ||
renderer.setSize( window.innerWidth, window.innerHeight ); | ||
document.body.appendChild( renderer.domElement ); | ||
|
||
const camera = new THREE.OrthographicCamera( 0, window.innerWidth, window.innerHeight, 0, 1, 2 ); | ||
camera.position.z = 1; | ||
|
||
// Brush scene (rendered into drawTarget) | ||
const brushScene = new THREE.Scene(); | ||
|
||
brushScene.background = new THREE.Color( 0xffffff ); | ||
const brushMat = new THREE.MeshBasicNodeMaterial(); | ||
brushMat.transparent = true; | ||
brushMat.depthTest = false; | ||
brushMat.depthWrite = false; | ||
brushMat.blending = THREE.AdditiveBlending; // additive to build HDR energy | ||
|
||
const postProcessing = new THREE.PostProcessing( renderer ); | ||
const brushPass = pass( brushScene, camera, { type: THREE.HalfFloatType } ); | ||
brushPass.renderTarget.texture.colorSpace = ExtendedSRGBColorSpace; | ||
|
||
postProcessing.outputNode = afterImage( brushPass, params.afterImageDecay ); | ||
|
||
// HDR brush uniforms | ||
const uColor = params.intensity; | ||
const uHard = params.hardness; | ||
const uRadius = params.radius; | ||
|
||
// Radial falloff in TSL | ||
const d = uv().sub( 0.5 ).length(); | ||
const t = d.div( uRadius ); | ||
const a = t.clamp().oneMinus().pow( uHard.mul( 8.0 ).add( 1.0 ) ); | ||
|
||
brushMat.colorNode = uColor.mul( a ); | ||
brushMat.opacityNode = a; // premultiplied style with additive blending | ||
|
||
const brushMesh = new THREE.Mesh( new THREE.PlaneGeometry( 1, 1 ), brushMat ); | ||
brushMesh.scale.set( 300, 300, 1 ); // ~300px default brush size | ||
brushScene.add( brushMesh ); | ||
|
||
function onPointerMove( e ) { | ||
|
||
const rect = renderer.domElement.getBoundingClientRect(); | ||
const x = e.clientX - rect.left; | ||
const y = e.clientY - rect.top; | ||
|
||
// camera has origin at bottom-left (0,0) | ||
brushMesh.position.set( x, window.innerHeight - y, 0 ); | ||
|
||
} | ||
|
||
window.addEventListener( 'pointermove', onPointerMove, { passive: false } ); | ||
|
||
// Prevent mobile scroll on touch | ||
renderer.domElement.addEventListener( 'touchstart', ( e ) => e.preventDefault(), { passive: false } ); | ||
renderer.domElement.addEventListener( 'touchmove', ( e ) => e.preventDefault(), { passive: false } ); | ||
renderer.domElement.addEventListener( 'touchend', ( e ) => e.preventDefault(), { passive: false } ); | ||
|
||
// GUI setup | ||
const gui = new GUI(); | ||
|
||
const colorFolder = gui.addFolder( 'HDR' ); | ||
colorFolder.add( params.intensity, 'value', 0, 10, 0.1 ).name( 'Intensity' ); | ||
colorFolder.open(); | ||
|
||
const brushFolder = gui.addFolder( 'Brush Settings' ); | ||
brushFolder.add( params.hardness, 'value', 0, 0.99, 0.01 ).name( 'Hardness' ); | ||
brushFolder.add( params.radius, 'value', 0.1, 2.0, 0.01 ).name( 'Radius' ); | ||
brushFolder.open(); | ||
|
||
const effectFolder = gui.addFolder( 'Effects' ); | ||
effectFolder | ||
.add( params.afterImageDecay, 'value', 0.9, 0.999, 0.001 ) | ||
.name( 'After Image Decay' ); | ||
effectFolder.open(); | ||
|
||
gui.open(); | ||
|
||
// Resize handling | ||
function onResize() { | ||
|
||
renderer.setSize( window.innerWidth, window.innerHeight ); | ||
camera.right = window.innerWidth; | ||
camera.top = window.innerHeight; | ||
camera.updateProjectionMatrix(); | ||
|
||
|
||
} | ||
|
||
window.addEventListener( 'resize', onResize ); | ||
|
||
// Main loop | ||
renderer.setAnimationLoop( async () => { | ||
|
||
postProcessing.render(); | ||
|
||
} ); | ||
|
||
</script> | ||
</body> | ||
</html> |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Oops, something went wrong.
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Uh oh!
There was an error while loading. Please reload this page.