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AugHit : Augmented Image Processing Event

This repository contains code for the simulator for the event AugHit conducted during Robotix 2015, Kshitij at IIT Kharagpur. (http://www.robotix.in/aughit)

The simulator has been built using OpenCV on C++ with Box2D Wrapper for Physics and simulations.

Requirements:

  • OpenCV (2.4.9 or later)
  • Box2D
  • CMake (>2.6)

To run the game:

$ git clone https://github.com/mronian/aughit.git
$ cd aughit
$ mkdir build
$ cd build
$ cmake ..
$ make

You will find all the required binaries in the 'build' folder.

##Round 1:

  • Simple round with fixed number of static bricks.

For Semi-Circular:

$ ./Round1Circular 1

For Rectangular:

$ ./Round1Rectangular 1

Where 1 is the Camera Index. By default it is 0.

Alt text

####Round 1 : Semi-Circular Paddle

Alt text

####Round 1 : Rectangular Paddle

##Round 2

  • Has false bricks whose ID's can be passed as command-line arguments to the binary.

For Semi-Circular:

$ ./Round2Circular 0 3 5 7

For Rectangular:

$ ./Round2Rectangular 0 3 5 7
  • Here, as before, 0 is the Camera Index. (3, 5, 7) are the ID's of the bricks to be declared as false.

Alt text

####Round 2 : Semi-Circular Paddle

Alt text

####Round 2 : Rectangular Paddle

##Round 3

  • Has moving bricks also.

For Semi-Circular:

$ ./Round3Circular 0 3 5 7

For Rectangular:

$ ./Round3Rectangular 0 3 5 7

Alt text

####Round 3 : Semi-Circular Paddle

Alt text

####Round 3 : Rectangular Paddle

Miscellaneous

  • The dimensions of the game, scaling factor, number of static bricks, number of moving bricks, number of corners, size of the corners are all defined in the Constants.h file. Change accordingly to tweak the game!

  • Use ClearVid.sh to clear the video buffer: (Usage Below)

$ ./ClearVid.sh

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Augmented Computer Vision Event

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  • C++ 94.1%
  • C 4.8%
  • CMake 1.1%