MegaManX6Recomp v0.0.4-alpha
MegaManX6Recomp v0.0.4-alpha
Framework parity / safety release. Pins the psxrecomp framework that fixed the
native-overlay blue-screen wedge and the read≠write overlay-cache lag in the other
titles. MMX6's 2D engine wasn't hitting those failure modes, but it now ships the
same hardened framework:
- Fail-closed native entry guard — any overlay function entered at an address
it doesn't own safely falls back to the interpreter instead of locking up. - Cache location pinned to the exe (can't drift) — converted native code is
always read from the folder it's written to, so areas can't silently fall back
to the slow interpreter.
The prebuilt overlay cache in this build is small; the bundled toolchain-free
compiler converts the rest of the game to native on your machine as you play
(same as prior MMX6 releases). No gameplay/codegen behavior change for MMX6.
Self-contained exe. You supply your own BIOS and Mega Man X6 (USA, v1.1,
SLUS-01395) disc. See START_HERE.txt.