First public alpha of PokemonStadiumRecomp — static recompilation of Pokémon Stadium (US v1.0) to native PC, built on N64Recomp.
Status
Boots through the boot logo, intro sequence, title screen, area select, and into in-game scenes. Audio synthesis runs. Several crash families remain under active investigation. Expect intermittent crashes; this is an alpha.
How to use
- Download
PokemonStadiumRecomp-windows-x64.zipand extract it. - Supply your own
baserom.z64— Pokémon Stadium US v1.0, MD5ed1378bc12115f71209a77844965ba50. Place it next toPokemonStadiumRecomp.exe. Rev A (v1.1) is not compatible. - Run
PokemonStadiumRecomp.exe. The runner verifies the ROM MD5 at startup and refuses to launch on mismatch.
No copyrighted ROM bytes are bundled in this release. The binary will not run without a legally-dumped ROM you supply yourself.
Contents
PokemonStadiumRecomp.exe— the runnerSDL2.dll,dxil.dll,dxcompiler.dll— required runtime DLLs
Known caveats
- Reproducibility: this binary is built from working branches of N64ModernRuntime, N64Recomp, and RT64 that are not yet pushed publicly. Source in this repo lags the binary; the build is not currently reproducible from the snapshot at this tag.
- GB Tower / Transfer Pak (Pokemon R/B/Y emulation) is out of scope for the first playable build.
- Audio: master volume defaults to muted. Set
PSR_VOLUME=0.33(or any 0.0–1.0 float) before launching to enable audio.
Credits
- pret/pokestadium — disassembly
- N64Recomp by Mr-Wiseguy and contributors — recompiler
- N64ModernRuntime / RT64 — runtime + renderer