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v0.1.0-alpha — first public release (Windows x64)

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@mstan mstan released this 04 May 05:35
· 153 commits to main since this release

First public alpha of PokemonStadiumRecomp — static recompilation of Pokémon Stadium (US v1.0) to native PC, built on N64Recomp.

Status

Boots through the boot logo, intro sequence, title screen, area select, and into in-game scenes. Audio synthesis runs. Several crash families remain under active investigation. Expect intermittent crashes; this is an alpha.

How to use

  1. Download PokemonStadiumRecomp-windows-x64.zip and extract it.
  2. Supply your own baserom.z64 — Pokémon Stadium US v1.0, MD5 ed1378bc12115f71209a77844965ba50. Place it next to PokemonStadiumRecomp.exe. Rev A (v1.1) is not compatible.
  3. Run PokemonStadiumRecomp.exe. The runner verifies the ROM MD5 at startup and refuses to launch on mismatch.

No copyrighted ROM bytes are bundled in this release. The binary will not run without a legally-dumped ROM you supply yourself.

Contents

  • PokemonStadiumRecomp.exe — the runner
  • SDL2.dll, dxil.dll, dxcompiler.dll — required runtime DLLs

Known caveats

  • Reproducibility: this binary is built from working branches of N64ModernRuntime, N64Recomp, and RT64 that are not yet pushed publicly. Source in this repo lags the binary; the build is not currently reproducible from the snapshot at this tag.
  • GB Tower / Transfer Pak (Pokemon R/B/Y emulation) is out of scope for the first playable build.
  • Audio: master volume defaults to muted. Set PSR_VOLUME=0.33 (or any 0.0–1.0 float) before launching to enable audio.

Credits

  • pret/pokestadium — disassembly
  • N64Recomp by Mr-Wiseguy and contributors — recompiler
  • N64ModernRuntime / RT64 — runtime + renderer