v0.3.0-alpha — first end-to-end playable build
Pre-release
Pre-release
First end-to-end-playable build of Pokémon Stadium (US v1.0) under
the SS Anne ecosystem. Quick Battle, Free Battle, all four Stadium
cups, and Gym Leader Castle have been validated through complete
rounds. Audio plays at 50% by default.
This release closes the Register Pokémon (Gym Leader Castle)
softlock by adding a host-rdram-offset mask in N64Recomp's
MEM_W/MEM_H/MEM_B macros (engine pin: fad8a9c). Bad pointers
from upstream UAFs now become continuable garbage reads instead of
host SEGVs — matching real N64 silent-wrap behavior.
Known visible glitches (see ISSUES.md)
- Subtle clicking between audio chunks during music playback
- Corrupted hand-pointer sprite on a few menu screens
- Line patterns through some HUD elements
Not yet supported
- Transfer Pak (Game Pak Check shows empty slots)
Setup
- Download
PokemonStadiumRecomp-v0.3.0-alpha-win64.zipand extract. - Drop your own legal Pokémon Stadium (US v1.0) ROM into the folder, renamed to
baserom.z64.- Required MD5:
ed1378bc12115f71209a77844965ba50 - Rev A (v1.1) is NOT compatible.
- Required MD5:
- Double-click
PokemonStadiumRecomp.exe.
Requirements
- Windows 10 / 11 (64-bit)
- A GPU supporting D3D12 or Vulkan
- VC++ runtime DLLs are bundled — no separate redist install needed.
Engine pins
- N64Recomp: ss-anne/N64Recomp@fad8a9c
- RT64: ss-anne/rt64@1bc1b79
- N64ModernRuntime: ss-anne/N64ModernRuntime@90e12f0