Skip to content

v1.1.0

Choose a tag to compare

@github-actions github-actions released this 14 Jun 21:52
· 43 commits to master since this release

๐Ÿš€ Features

  • Ship PlayStation 2 as a downloadable platform
  • SEO โ€” structured data, sitemap, robots, manifest, 404
  • Migrate landing page to Hugo + add downloads stats page

๐Ÿ› Bug Fixes

  • Hold the frame during komnata load (no new-assets-on-old-bg flash)
  • Skip fileXioOpen on device-less paths โ€” no more "Unknown device" spam
  • Nudge 480p display down (PCSX2 VGA top-clip)
  • Alignment-safe entity-slot access โ€” unaligned u32 trapped on R5900
  • Lip-sync (+ SFX cleanup, dialog stop) gated on the SDL device handle

๐ŸŽฎ Engine & Gameplay

17 commits
  • Carry master fixes through the HAL refactor (rebase)
  • Eliminate the last WACKI_HANDHELD #ifdefs from sdl/
  • Give the platform interfaces a single declaration point
  • Remove the last MIYOO/PORTMASTER/gamepad #ifdefs from sdl/ via hooks
  • Split platform_ps2.c into src/platform/ps2/{system,storage,video,audio}
  • Relocate the flat platform_* files into src/platform//
  • Lift the AVI cutscene audio device into the audio HAL
  • Gate gameplay keybinding on an input-capability HAL
  • Unify standalone WAV file read through cygio (de-PS2 audio.c)
  • Route dcache-flush + bring-up trace through the system HAL
  • Move process lifecycle behind a system HAL, finish the migration
  • Move video output behind a video HAL, de-PS2 platform_sdl.c
  • Move the FLIC cutscene reader behind the storage HAL
  • Move the audio device behind an audio HAL
  • Split the cygio file-I/O backends, finish the storage HAL
  • Move data-root discovery behind the storage HAL
  • Introduce storage HAL, move save behind plat_save_*

๐Ÿ“š Documentation

  • Fix stale file/symbol references after the platform reorg
  • Translate badge labels to English
  • Add downloads/version/license shields.io badges

๐Ÿ”ง Build & CI

  • Dedup cross-build scripts + CI, add PS2 coverage
  • Split Makefile into mk/.mk per platform

๐Ÿงน Maintenance

  • Drop compile-time video-mode flags + stale probes; platform-hal.md po polsku
  • Gitignore .claude/ local tool state

๐Ÿ“ Other

27 commits
  • port: Boot-time video-mode picker (PAL / NTSC / 480p)
  • core: Rename s_mouse_x/y โ†’ g_mouse_x/y (naming convention)
  • core: Consolidate cursor + display-knob globals into globals.h
  • port: Boot + run from a USB stick on real hardware (BDM mass-storage)
  • port: Video-mode test builds โ€” PAL/480p/576p flags + letterbox + modes script
  • port: USB HID mouse โ†’ cursor + clicks (usbd + ps2mouse)
  • port: Bake the build version into the Docker build (was "unknown")
  • port: SyncDCache the music_stream ring (fileXio DMA bypasses EE cache)
  • port: Name the memory-card save folder after the serial (WACK-00101)
  • port: Give the disc a title serial โ€” WACK-00101
  • port: Async read-ahead for cutscenes โ€” no more FLIC stutter off disc
  • port: Real save title + cover-art icon in the BIOS browser
  • port: Write icon.sys + 3D icon.ico for the save (no more "Corrupted Data")
  • port: Saves to the memory card (libmc)
  • port: Left analog stick โ†’ cursor (enable DualShock analog mode)
  • port: Cutscene (AVI) audio through audsrv
  • port: Play FLIC/AVI cutscenes โ€” buffered fileXio reader
  • port: Native audsrv audio โ€” SFX, dialog, in-game music
  • port: Keep progressive 480p behind a flag; default to 448i
  • port: Native gsKit hardware-palette present โ€” 6โ†’30 fps
  • port: Frame profiling โ€” 6 fps is the EE-side 8bpp->ARGB expansion
  • port: File I/O via fileXio โ€” the game boots, loads, and plays
  • port: Bring-up instrumentation + PINE file-I/O probe rig
  • port: Run silent โ€” SDL audio (audsrv) wedges the IOP
  • port: Bootable ISO with cdrom0: data + path normalization
  • port: Broaden host:/host0: data paths for PCSX2 HostFS
  • port: Experimental PlayStation 2 target (ps2dev + SDL2-PS2)

Full Changelog: v1.0.4...v1.1.0