Vector3d definition #1291
-
|
Hi everyone , I have a short question to the vector3d definition. When I use grainboundary.direction or the orientation of a specific plane in specimen coordinates I get vector3d as an output. However, its not a real vector its one set of x,y,z coordinates. My question is, is the origin of this vector always the x,y coordinate of the pixel from which the vector was deduced? or is there a common origin for the whole EBSD map? I ask because of the 6 vectors of a plane in calcite, I want to identify those three that point in the direction of the grainboundary. But I dont know how to do this. I then want to do the same for the neighbouring grain to then compare those vectors. Thanks for helping! |
Beta Was this translation helpful? Give feedback.
Replies: 1 comment 1 reply
-
|
Hi, I'm not entirely sure how this relates to your question with calcite because if you like to compare two or several directions, any position usually does not matter. Hope that helps, |
Beta Was this translation helpful? Give feedback.
Hi,
vector3d gives you a direction from the origin (0,0,0). Plotting the direction at specific position, e.g. the x,y plane such as in an EBSD map, the position vector is usually considered by e.g. vector3d/quiver3.
I'm not entirely sure how this relates to your question with calcite because if you like to compare two or several directions, any position usually does not matter.
Hope that helps,
Rüdiger