- Rafael Eitaró Oshiro
- Matheus Tavares Guerson
FACOM - Federal University of Mato Grosso do Sul - (UFMS)
This part of the project extends our work on 3D solid objects by incorporating advanced lighting models in OpenGL to enhance realism. It's a hands-on exploration of essential 3D graphics programming concepts, such as object rendering, shader application, and dynamic lighting techniques.
- Utilization of OpenGL in C/C++ for rendering 3D graphics.
- Support for various lighting models: Phong, Ambient, Diffuse, Specular.
- Implementation of custom shaders for detailed lighting and shading effects.
bin/: Contains the executable file.lib/: Custom libraries for OpenGL manipulation in C.res/: Shaders storage.src/: Source code, including subfolders for rendering (solid) and environment setup (world).Makefile: Facilitates compilation with necessary flags.
- 3D Solids Rendering: Procedures for initializing and animating objects with lighting effects.
- Shader Management: Detailed explanation of vertex and fragment shaders for 3D visual effects.
- Lighting Techniques: Exploration of different lighting calculations within shaders for realism.
Requires a Linux environment. WSL is recommended for Windows users.
- Compile:
make - Execute:
bin/main <LightingType>(Options:phong,diffuse,ambient,specular)
- Demonstration Videos: Google Drive Folder
This project underscores the importance of shader programming in OpenGL for achieving dynamic and realistic lighting on 3D models. It serves as a practical introduction to the fundamentals of graphical programming and computer graphics.
Feel free to reach out via email for any queries or further information. Enjoy exploring the world of 3D graphics with us!