Releases: mtrupkin/brace-for-impact
Releases · mtrupkin/brace-for-impact
Day 7
Day 6 release
- Added module activation behavior. Ship shields and player armor can be regeneration through modules.
Brace for Impact: Day 5
Added perma-death and restarting a new game.
Tuned the combat behavior and added some more module shapes.
Day 4 release
Added combat mechanics. Players and enemies have a set amount of movement point and an action for each turn. An action can be either an attack or to activate a ship module.
Day 3 release
Added encounter system and spawned a few monsters
Day 2 release
Added color and commander movement
Day 1 release
draw ship modules