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Description

@multiplayer-app/cli

AI-powered debugging agent and release management CLI for Multiplayer.

Install

npm install -g @multiplayer-app/cli

Supports macOS (arm64, x64), Linux (arm64, x64), and Windows (arm64, x64). The correct platform binary is installed automatically.

Commands

Command Description
multiplayer [agent] Start the debugging agent (default)
multiplayer releases create Register a release
multiplayer deployments create Register a deployment
multiplayer sourcemaps upload Upload sourcemap files
multiplayer auth login Log in via browser OAuth
multiplayer auth logout Log out and clear credentials
multiplayer auth status Check authentication status
multiplayer mcp Start an MCP server for AI agent integration

Debugging Agent

Connects to the Multiplayer backend and automatically resolves incoming issues using AI.

multiplayer [agent] [options]

Options are resolved in this order: CLI flag → environment variable → config profile.

Flag Env var Description
--api-key <key> MULTIPLAYER_API_KEY Multiplayer API key
--dir <path> MULTIPLAYER_DIR Project directory (must be a git repo)
--model <name> AI_MODEL AI model (e.g. claude-sonnet-4-6, gpt-4o)
--model-key <key> AI_API_KEY AI provider API key (not required for Claude models)
--model-url <url> AI_BASE_URL Base URL for OpenAI-compatible APIs
--headless MULTIPLAYER_HEADLESS=true Run without TUI — outputs structured JSON logs
--profile <name> MULTIPLAYER_PROFILE Config profile to load (default: default)
--name <name> MULTIPLAYER_AGENT_NAME Agent name (defaults to hostname)
--max-concurrent <n> MULTIPLAYER_MAX_CONCURRENT Max issues resolved in parallel (default: 2)
--no-git-branch MULTIPLAYER_NO_GIT_BRANCH=true Work in current branch — no worktree, no push
--health-port <port> MULTIPLAYER_HEALTH_PORT HTTP health check port (headless mode only)
--url <url> MULTIPLAYER_URL Multiplayer API base URL

TUI mode (default)

An interactive terminal dashboard that shows active sessions and live logs.

multiplayer --api-key <key> --dir /path/to/repo --model claude-sonnet-4-6

Headless mode

Outputs newline-delimited JSON logs — suitable for CI, containers, and log aggregators.

multiplayer --headless --api-key <key> --dir /path/to/repo --model claude-sonnet-4-6

In headless mode, SIGTERM waits for active sessions to finish before exiting; SIGINT exits immediately.

Config files

Configuration is split across two JSON files:

~/.multiplayer/credentials.json — authentication, one entry per account (keyed by email):

{
  "you@example.com": {
    "apiKey": "<your-api-key>",
    "authType": "api_key",
    "url": "https://api.multiplayer.app"
  }
}

<project-dir>/.multiplayer/settings.json — per-project settings:

{
  "model": "claude-sonnet-4-6",
  "maxConcurrentIssues": 2,
  "noGitBranch": false,
  "git": {
    "commit": true,
    "branch_create": true,
    "pr_create": true,
    "push": true,
    "use_worktree": true
  }
}

Supported project settings keys:

Key Description
model AI model name
modelKey AI provider API key
modelUrl Base URL for OpenAI-compatible APIs
name Agent name
maxConcurrentIssues Max parallel issues
noGitBranch true to skip branch/worktree creation
git.commit Allow committing changes
git.branch_create Allow creating branches
git.pr_create Allow opening pull requests
git.push Allow pushing to remote
git.use_worktree Use git worktrees for isolation

Auth

multiplayer auth login    # Log in via browser OAuth flow
multiplayer auth logout   # Log out and clear stored credentials
multiplayer auth status   # Check current authentication status

Releases

multiplayer releases create [options]
Flag Env var Description
--api-key <key> MULTIPLAYER_API_KEY Multiplayer API key
--service <name> SERVICE_NAME Service name
--release-version <version> RELEASE Release version
--commit-hash <hash> COMMIT_HASH Commit hash
--repository-url <url> REPOSITORY_URL Repository URL
--release-notes <notes> RELEASE_NOTES Release notes (optional)
--base-url <url> BASE_URL API base URL (optional)

Example:

multiplayer releases create \
  --api-key $MULTIPLAYER_API_KEY \
  --service my-service \
  --release-version 1.2.3 \
  --commit-hash abc123 \
  --repository-url https://github.com/org/repo

Deployments

multiplayer deployments create [options]
Flag Env var Description
--api-key <key> MULTIPLAYER_API_KEY Multiplayer API key
--service <name> SERVICE_NAME Service name
--release <version> RELEASE Release version
--environment <name> ENVIRONMENT Environment name
--base-url <url> BASE_URL API base URL (optional)

Example:

multiplayer deployments create \
  --api-key $MULTIPLAYER_API_KEY \
  --service my-service \
  --release 1.2.3 \
  --environment production

Sourcemaps

multiplayer sourcemaps upload <directories...> [options]
Flag Env var Description
--api-key <key> MULTIPLAYER_API_KEY Multiplayer API key
--service <name> SERVICE_NAME Service name
--release <version> RELEASE Release version
--base-url <url> BASE_URL API base URL (optional)

Example:

multiplayer sourcemaps upload ./dist ./build \
  --api-key $MULTIPLAYER_API_KEY \
  --service my-service \
  --release 1.2.3

MCP Server

multiplayer mcp starts an MCP server over stdio, exposing Multiplayer operations as tools that AI agents (Claude Desktop, Claude Code, Cursor, etc.) can call directly.

Tools

Tool Description
create_release Register a release for a service
create_deployment Deploy a release to an environment
upload_sourcemaps Upload .map files from local directories

Setup

Add the server to your MCP client config. Example for Claude Desktop (~/Library/Application Support/Claude/claude_desktop_config.json):

{
  "mcpServers": {
    "multiplayer": {
      "command": "multiplayer",
      "args": ["mcp"],
      "env": {
        "MULTIPLAYER_API_KEY": "<your-api-key>"
      }
    }
  }
}

Example for Claude Code (~/.claude/mcp.json):

{
  "mcpServers": {
    "multiplayer": {
      "command": "multiplayer",
      "args": ["mcp"],
      "env": {
        "MULTIPLAYER_API_KEY": "<your-api-key>"
      }
    }
  }
}

Once configured, the AI can create releases, deployments, and upload sourcemaps without any shell commands or manual steps.

License

MIT — see LICENSE.

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