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Bullet sync may be broken #4408

@ArranTuna

Description

@ArranTuna

Describe the bug

@Nico8340 I think #4381 (or the changes Dutchman made after you) have broken bullet sync, not entirely broken it, but I have updated the server to the newest 1.6 nightly which has the changes and players are reporting players randomly aren't taking gun fire damage, no clear steps to reproduce it yet.

I also witnessed an incident where there were 5 players on my screen in combat, all aiming their guns but no bullets were being fired, this lasted a few seconds. This was inside an interior and dimension on mapped objects so may be related.

I see that a load of new checks have been added like validating trajectory, how about when aborting, add some logging of these aborted shots as that'd be quite a quick way to find out which of these checks is causing all these legit bullets to not be sent.

I asked codex for some theories:

Image

Steps to reproduce

Unknown as of now.

Version

MTA:SA Server v1.6-release-23368
Multi Theft Auto v1.6-release-23324 - I notice some client side changes have been made, do clients need updating? If so then that's a problem because newest nightly is unstable and also max min/recommended client version needs updating.

Additional context

A video someone uploaded of them shooting someone loads and no bullets seemed to do anything: https://www.youtube.com/watch?v=MxG-1z5xsZI

Relevant log output

Security Policy

  • I have read and understood the Security Policy and this issue is not security related.

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