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1 change: 1 addition & 0 deletions Server/mods/deathmatch/logic/CGame.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -1549,6 +1549,7 @@ void CGame::AddBuiltInEvents()
m_Events.AddEvent("onVehicleEnter", "player, seat, jacked", NULL, false);
m_Events.AddEvent("onVehicleExit", "player, seat, jacker", NULL, false);
m_Events.AddEvent("onVehicleExplode", "", NULL, false);
m_Events.AddEvent("onElementWaterInteract", "bWaterInOrOut", nullptr, false);

// Console events
m_Events.AddEvent("onConsole", "text", NULL, false);
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4 changes: 4 additions & 0 deletions Server/mods/deathmatch/logic/CObject.h
Original file line number Diff line number Diff line change
Expand Up @@ -71,6 +71,9 @@ class CObject : public CElement
CPlayer* GetSyncer() { return m_pSyncer; }
void SetSyncer(CPlayer* pPlayer);

float GetLastSyncedIsInWater() { return m_bLastSyncedIsInWater; };
void setLastSyncedIsInWater(bool bIsInWater) { m_bLastSyncedIsInWater = bIsInWater; };

bool IsLowLod();
bool SetLowLodObject(CObject* pLowLodObject);
CObject* GetLowLodObject();
Expand Down Expand Up @@ -103,4 +106,5 @@ class CObject : public CElement

public:
CPositionRotationAnimation* m_pMoveAnimation;
bool m_bLastSyncedIsInWater = false;
};
9 changes: 9 additions & 0 deletions Server/mods/deathmatch/logic/CObjectSync.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -211,6 +211,15 @@ void CObjectSync::Packet_ObjectSync(CObjectSyncPacket& Packet)
if (pData->ucFlags & 0x4)
pObject->SetHealth(pData->fHealth);

bool bInWater = pObject->IsInWater();
if (bInWater != pObject->GetLastSyncedIsInWater())
{
CLuaArguments Arguments;
Arguments.PushBoolean(bInWater);
pPed->CallEvent("onElementWaterInteract", Arguments);
}
pPed->setLastSyncedIsInWater(bInWater);

// Send this sync
pData->bSend = true;
}
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3 changes: 3 additions & 0 deletions Server/mods/deathmatch/logic/CPed.h
Original file line number Diff line number Diff line change
Expand Up @@ -257,6 +257,8 @@ class CPed : public CElement

bool IsSyncable() { return m_bSyncable; };
void SetSyncable(bool bSynced) { m_bSyncable = bSynced; };
float GetLastSyncedIsInWater() { return m_bLastSyncedIsInWater; };
void setLastSyncedIsInWater(bool bIsInWater) { m_bLastSyncedIsInWater = bIsInWater; };
CPlayer* m_pSyncer;

bool IsStealthAiming() { return m_bStealthAiming; }
Expand Down Expand Up @@ -312,4 +314,5 @@ class CPed : public CElement

private:
CPedManager* m_pPedManager;
bool m_bLastSyncedIsInWater = false;
};
9 changes: 9 additions & 0 deletions Server/mods/deathmatch/logic/CPedSync.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -251,6 +251,15 @@ void CPedSync::Packet_PedSync(CPedSyncPacket& Packet)
if (pData->ucFlags & 0x40 && pPlayer->GetBitStreamVersion() >= 0x55)
pPed->SetInWater(pData->bIsInWater);

bool bInWater = pPed->IsInWater();
if (bInWater != pPed->GetLastSyncedIsInWater())
{
CLuaArguments Arguments;
Arguments.PushBoolean(bInWater);
pPed->CallEvent("onElementWaterInteract", Arguments);
}
pPed->setLastSyncedIsInWater(bInWater);

// Send this sync
pData->bSend = true;
}
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9 changes: 9 additions & 0 deletions Server/mods/deathmatch/logic/CUnoccupiedVehicleSync.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -417,6 +417,15 @@ void CUnoccupiedVehicleSync::Packet_UnoccupiedVehicleSync(CUnoccupiedVehicleSync
bool bDerailed = pVehicle->IsDerailed();
bool bInWater = pVehicle->IsInWater();

if (bInWater != pVehicle->GetLastSyncedIsInWater())
{
// Call the event once in water
CLuaArguments Arguments;
Arguments.PushBoolean(bInWater);
pVehicle->CallEvent("onElementWaterInteract", Arguments);
}
pVehicle->setLastSyncedIsInWater(bInWater);

// Turn the engine on if it's on
pVehicle->SetEngineOn(vehicle.data.bEngineOn);

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4 changes: 3 additions & 1 deletion Server/mods/deathmatch/logic/CVehicle.h
Original file line number Diff line number Diff line change
Expand Up @@ -23,7 +23,6 @@ class CVehicle;
#define MAX_VEHICLE_SEATS 9
#define DEFAULT_VEHICLE_HEALTH 1000
#define MAX_VEHICLE_HEALTH 10000

enum eWheelStatus
{
DT_WHEEL_INTACT = 0,
Expand Down Expand Up @@ -188,6 +187,8 @@ class CVehicle : public CElement
void SetHealth(float fHealth) { m_fHealth = fHealth; };
float GetLastSyncedHealth() { return m_fLastSyncedHealthHealth; };
void SetLastSyncedHealth(float fHealth) { m_fLastSyncedHealthHealth = fHealth; };
float GetLastSyncedIsInWater() { return m_bLastSyncedIsInWater; };
void setLastSyncedIsInWater(bool bIsInWater) { m_bLastSyncedIsInWater = bIsInWater; };

CVehicleColor& RandomizeColor();

Expand Down Expand Up @@ -364,6 +365,7 @@ class CVehicle : public CElement
CVector m_vecTurnSpeed;
float m_fHealth;
float m_fLastSyncedHealthHealth;
bool m_bLastSyncedIsInWater = false;
CTickCount m_llBlowTime;
CTickCount m_llIdleTime;

Expand Down
10 changes: 10 additions & 0 deletions Server/mods/deathmatch/logic/packets/CPlayerPuresyncPacket.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -263,6 +263,16 @@ bool CPlayerPuresyncPacket::Read(NetBitStreamInterface& BitStream)
pSourcePlayer->CallEvent("onPlayerDamage", Arguments);
}

bool bInWater = pSourcePlayer->IsInWater();
if (bInWater != pSourcePlayer->GetLastSyncedIsInWater())
{
// Call the event once in water
CLuaArguments Arguments;
Arguments.PushBoolean(bInWater);
pSourcePlayer->CallEvent("onElementWaterInteract", Arguments);
}
pSourcePlayer->setLastSyncedIsInWater(bInWater);

// Success
return true;
}
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10 changes: 10 additions & 0 deletions Server/mods/deathmatch/logic/packets/CVehiclePuresyncPacket.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -154,6 +154,16 @@ bool CVehiclePuresyncPacket::Read(NetBitStreamInterface& BitStream)
// - Caz
pVehicle->SetLastSyncedHealth(fHealth);

bool bInWater = pVehicle->IsInWater();
if (bInWater != pVehicle->GetLastSyncedIsInWater())
{
// Call the event once in water
CLuaArguments Arguments;
Arguments.PushBoolean(bInWater);
pVehicle->CallEvent("onElementWaterInteract", Arguments);
}
pVehicle->setLastSyncedIsInWater(bInWater);

// Trailer chain
CVehicle* pTowedByVehicle = pVehicle;
ElementID TrailerID;
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