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  • 02:24 (UTC +09:00)

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murenne/README.md

Hi there, I'm Murenne πŸ‘‹

Unity Developer / Technical Artist based in Japan.
I bridge the gap between High-Performance Logic and Creative Expression.


πŸš€ About Me

  • I am a software engineer with a passion for Game Development, Computer Graphics
  • Focus: Specializing in Deterministic Networking (Photon Quantum) and Rendering (HLSL/ShaderLab).
  • Creative Engineer: I don't just code; I study Digital Art and Music Theory to build better tools for creators.
  • Languages: Chinese | Japanese | English

πŸ›  Tech Stack

Domain Technologies
Game Engine Unity (C#), Unreal Engine (C++)
Unity Ecosystem UniTask, Addressables, LitMotion, DOTween
Network & Backend Photon Quantum, Mirror, xLua, Newtonsoft.Json
Graphics & Art Spine, HLSL (ShaderLab), Shader Graph, Blender, Photoshop
Tools & DevOps Git, Jenkins, AWS, AI Integration (Voice/Image)

🌱 Currently Learning

  • Next-Gen Tech: Exploring the intersection of AI Agents and Metaverse interactions.
  • Art & Sound: Deepening knowledge in Music Arrangement and Digital Painting to act as a better Technical Artist.

Pinned Loading

  1. ADVLite_ ADVLite_ Public

    C#

  2. AILite_ AILite_ Public

    C#

  3. 3DMultiplayerTPS_ 3DMultiplayerTPS_ Public

    C#

  4. 3DLowPolyRPG_ 3DLowPolyRPG_ Public

    C#

  5. Real-timeRenderingShowcase_ Real-timeRenderingShowcase_ Public

    ShaderLab

  6. 2DProceduralDungeon_ 2DProceduralDungeon_ Public

    C#