Unity Developer / Technical Artist based in Japan.
I bridge the gap between High-Performance Logic and Creative Expression.
- I am a software engineer with a passion for Game Development, Computer Graphics
- Focus: Specializing in Deterministic Networking (Photon Quantum) and Rendering (HLSL/ShaderLab).
- Creative Engineer: I don't just code; I study Digital Art and Music Theory to build better tools for creators.
- Languages: Chinese | Japanese | English
| Domain | Technologies |
|---|---|
| Game Engine | Unity (C#), Unreal Engine (C++) |
| Unity Ecosystem | UniTask, Addressables, LitMotion, DOTween |
| Network & Backend | Photon Quantum, Mirror, xLua, Newtonsoft.Json |
| Graphics & Art | Spine, HLSL (ShaderLab), Shader Graph, Blender, Photoshop |
| Tools & DevOps | Git, Jenkins, AWS, AI Integration (Voice/Image) |
- Next-Gen Tech: Exploring the intersection of AI Agents and Metaverse interactions.
- Art & Sound: Deepening knowledge in Music Arrangement and Digital Painting to act as a better Technical Artist.