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Data Structures

MinPriorityQueue

This is a minimum priority queue. Unity's .NET version predates .NET 6, which introduced PriorityQueue.

MinPriorityQueue<int> queue = new MinPriorityQueue(); 
queue.Enqueue([2, 1]); // adds 2 and 1 to the queue
int first = queue.Dequeue(); // returns 1
queue.Any(); // returns true

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Data Structures not supported by default in Unity.

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