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🕹️ Brawlhalla Visual Control System

A near-autonomous gameplay assistant developed for educational and technical skill-building purposes. Powered by real-time computer vision and automation techniques.


📌 Overview

This project uses computer vision to detect the position of the player's character in Brawlhalla and makes real-time movement decisions based on screen analysis. Designed as a beta-stage automation system, it showcases visual tracking, control flow, and gameplay adaptation through image processing.

🧪 Built to experiment with character tracking, visual input recognition, and motion automation.


🎯 Key Features

  • Detects the player's character using visual recognition
  • Tracks the character’s position in real-time
  • Performs automated directional movements based on location
  • Modular code for experimentation and extension
  • Works with various screen resolutions

⚙️ Technologies Used

  • Python
  • OpenCV – for image processing
  • MSS – for real-time screen capture
  • NumPy – for matrix calculations
  • PyAutoGUI / PyWin32 / PyAutoIt – for keyboard/mouse automation
  • Pillow – for image manipulation
  • Keyboard / Playsound – for interaction and feedback

📦 Installation

pip install opencv-python numpy mss pyautogui pywin32 -U pyautoit playsound keyboard Pillow

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Real-Time Character Tracking & Automation

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