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This is my rendering project.

I use https://github.com/Polytonic/Glitter to sort out all the dependencies.

The goal for this project is to render a scene with different techniques.

  1. Water
  2. Lens flare
  3. Bloom

Here are some screenshots of this project.

Framebuffer commit fc83e54

ShadowMapping commit fe40a04

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OpenGL C++ Graphics Engine.

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