* Finish Mansion Map (add more carpet, possibly a few sprites as props)
* Implement Weapon (Semi-auto pistol)
* Implement Enemy (Zombie, sprite already made, can only be killed if lit up)
* Implement Fuel Mechanic (light gets dimmer over time, needs batteries (which randomly spawn))
* Implement Ritual Altar (kills all enemies when used, has cooldown, requires item, makes enemies spawn more frequently. Create sprite, max 192x128)
* Implement Health and Scoring systems (Mostly Done, thank you Umair)
* Crown (Throne Room) SPRITE DONE
* Locket (Royal Bedroom)
* Roast Chicken (Kitchen)
* Ceremonial Knife (Banquet Hall)
* Bloody Heirloom Sword (Armory)
* Urn (Crypt) SPRITE DONE