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Project on Visual Studio 2022.

For now we are loading a world from a file and displaying it in a window. Also the camera is managed and can be controlled by keyboard/mouse inputs.

Starting code is in Viewer/Viewer/main.cpp

WHAT's new :

World serialization and deserialization.

TO BE DONE :

  • The first new executable project will be the world editor : displaying world, can add items from assets.
  • Add an item drop down button. It will appear with a right click on the window, it will be able to create any item in the asset manager at a position.
  • Add bounding rect Object that can be linked to an object and modify its position and size.
  • Left click will make appear a bounding rect linked to the item clicked on.
  • Far later : should be able to modify object properties ( animated frames, button callback, text label)

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a game engine

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