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local Rayfield = loadstring(game:HttpGet('https://sirius.menu/rayfield'))()

local Window = Rayfield:CreateWindow({ Name = "Rayfield Example Window", Icon = 0, -- Icon in Topbar. Can use Lucide Icons (string) or Roblox Image (number). 0 to use no icon (default). LoadingTitle = "Rayfield Interface Suite", LoadingSubtitle = "by Sirius", ShowText = "Rayfield", -- for mobile users to unhide rayfield, change if you'd like Theme = "Default", -- Check https://docs.sirius.menu/rayfield/configuration/themes

ToggleUIKeybind = "K", -- The keybind to toggle the UI visibility (string like "K" or Enum.KeyCode)

DisableRayfieldPrompts = false, DisableBuildWarnings = false, -- Prevents Rayfield from warning when the script has a version mismatch with the interface

ConfigurationSaving = { Enabled = true, FolderName = nil, -- Create a custom folder for your hub/game FileName = "Big Hub" },

Discord = { Enabled = false, -- Prompt the user to join your Discord server if their executor supports it Invite = "noinvitelink", -- The Discord invite code, do not include discord.gg/. E.g. discord.gg/ ABCD would be ABCD RememberJoins = true -- Set this to false to make them join the discord every time they load it up },

KeySystem = false, -- Set this to true to use our key system KeySettings = { Title = "Untitled", Subtitle = "Key System", Note = "No method of obtaining the key is provided", -- Use this to tell the user how to get a key FileName = "Key", -- It is recommended to use something unique as other scripts using Rayfield may overwrite your key file SaveKey = true, -- The user's key will be saved, but if you change the key, they will be unable to use your script GrabKeyFromSite = false, -- If this is true, set Key below to the RAW site you would like Rayfield to get the key from Key = {"Hello"} -- List of keys that will be accepted by the system, can be RAW file links (pastebin, github etc) or simple strings ("hello","key22") } })

local PlayerTab = Window:CreateTab("Player🙎‍", nil) -- Title, Image

local Toggle = PlayerTab:CreateToggle({ Name = "Toggle Speed", CurrentValue = false, Flag = "ToggleSpeed", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps Callback = function(Value) end, })

local Slider = PlayerTab:CreateSlider({ Name = "Speed", Range = {0, 600}, Increment = 1, Suffix = "Speed", CurrentValue = 16, Flag = "SliderSpeed", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps Callback = function(Value) game.Player.LocalPlayer.Character.Humanoid.WalkSpeed = Value end, })

local Toggle = PlayerTab:CreateToggle({ Name = "Toggle Jumppower", CurrentValue = false, Flag = "Toggle1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps Callback = function(Value) end, })

local Slider = PlayerTab:CreateSlider({ Name = "Toggle Jumppower", Range = {0, 600}, Increment = 1, Suffix = "Jumppower", CurrentValue = 50, Flag = "SliderJump", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps Callback = function(Value) game.Player.LocalPlayer.Character.Humanoid.JumpPower = Value end, })

local VisualTab = Window:CreateTab("Visual👀", nil) -- Title, Image

local Toggle = VisualTab:CreateToggle({ Name = "Toggle ESP", CurrentValue = false, Flag = "ToggleESP", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps Callback = function(Value) local Players = game:GetService("Players")

-- Configuration local HIGHLIGHT_COLOR = Color3.fromRGB(255, 0, 0) -- Bright Red local FILL_TRANSPARENCY = 0.5 -- 0 is solid, 1 is invisible local OUTLINE_TRANSPARENCY = 0 -- 0 is solid, 1 is invisible

local function addHighlightToCharacter(character) -- Prevent adding multiple highlights to the same character if character:FindFirstChild("WallhackEffect") then return end

-- Create the Highlight instance
local highlight = Instance.new("Highlight")
highlight.Name = "WallhackEffect"
highlight.Adornee = character

-- Visual Properties
highlight.FillColor = HIGHLIGHT_COLOR
highlight.OutlineColor = Color3.fromRGB(255, 255, 255) -- White outline for contrast
highlight.FillTransparency = FILL_TRANSPARENCY
highlight.OutlineTransparency = OUTLINE_TRANSPARENCY

-- CRITICAL: This makes it visible through walls
highlight.DepthMode = Enum.HighlightDepthMode.AlwaysOnTop

-- Parent it to the character model
highlight.Parent = character

end

local function onPlayerAdded(player) -- Listen for when the player's character spawns or respawns player.CharacterAdded:Connect(addHighlightToCharacter)

-- Handle case where character might already exist when script loads
if player.Character then
	addHighlightToCharacter(player.Character)
end

end

-- 1. Apply to all existing players (if script starts mid-game) for _, player in ipairs(Players:GetPlayers()) do onPlayerAdded(player) end

-- 2. Listen for new players joining Players.PlayerAdded:Connect(onPlayerAdded) end, })

local Toggle = VisualTab:CreateToggle({ Name = "Toggle Health Bar ESP", CurrentValue = false, Flag = "ToggleHealthESP", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps Callback = function(Value) local Players = game:GetService("Players")

-- Configuration local HEALTH_DISPLAY_NAME = "ThroughWallsHealthDisplay" local BILLBOARD_SIZE = UDim2.new(0, 100, 0, 20) -- Width: 100 pixels, Height: 20 pixels local VERTICAL_OFFSET = 2 -- Studs above the player's head

local function addHealthDisplayToCharacter(character) -- Check if the character is valid and necessary parts exist local humanoid = character:WaitForChild("Humanoid", 10) local head = character:WaitForChild("Head", 10)

if not humanoid or not head then return end

-- Prevent adding duplicate health displays
if character:FindFirstChild(HEALTH_DISPLAY_NAME) then
	return
end

-- 1. Create the BillboardGui
local billboard = Instance.new("BillboardGui")
billboard.Name = HEALTH_DISPLAY_NAME
billboard.Adornee = head
billboard.Size = BILLBOARD_SIZE
billboard.StudsOffset = Vector3.new(0, VERTICAL_OFFSET, 0)

-- CRITICAL: This makes the UI element visible through walls
billboard.AlwaysOnTop = true 

-- 2. Create the TextLabel inside the BillboardGui
local textLabel = Instance.new("TextLabel")
textLabel.Parent = billboard
textLabel.Size = UDim2.new(1, 0, 1, 0) -- Fill the BillboardGui
textLabel.BackgroundTransparency = 1 
textLabel.TextStrokeTransparency = 0 -- Gives the text a dark outline
textLabel.Font = Enum.Font.FredokaOne
textLabel.TextScaled = true

local function updateHealth()
	local hp = math.floor(humanoid.Health)
	
	-- Set the text (e.g., "HP: 100")
	textLabel.Text = "HP: " .. hp
	
	-- Change color based on health percentage for easy readability
	if hp > 70 then
		textLabel.TextColor3 = Color3.fromRGB(0, 200, 0) -- Green (High Health)
	elseif hp > 30 then
		textLabel.TextColor3 = Color3.fromRGB(255, 200, 0) -- Orange (Medium Health)
	else
		textLabel.TextColor3 = Color3.fromRGB(255, 0, 0) -- Red (Low Health)
	end
end

-- Connect the function to the HealthChanged event for real-time updates
humanoid.HealthChanged:Connect(updateHealth)
updateHealth() -- Initial set

billboard.Parent = character

end

local function onPlayerAdded(player) -- Connect the handler to the CharacterAdded event to handle respawns player.CharacterAdded:Connect(addHealthDisplayToCharacter)

-- If the character is already loaded, apply the display immediately
if player.Character then
	addHealthDisplayToCharacter(player.Character)
end

end

-- Connect the handler for new players Players.PlayerAdded:Connect(onPlayerAdded)

-- Apply to any players already in the game when the script starts for _, player in ipairs(Players:GetPlayers()) do onPlayerAdded(player) end

local Toggle = VisualTab:CreateToggle({ Name = "Toggle Tracers", CurrentValue = false, Flag = "ToggleTracers", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps Callback = function(Value) local Players = game:GetService("Players") local RunService = game:GetService("RunService") local LocalPlayer = Players.LocalPlayer

-- Configuration local UPDATE_INTERVAL = 0.1 -- Update frequency in seconds local TRACER_COLOR = Color3.fromRGB(255, 255, 0) -- Yellow tracer lines local TRACER_WIDTH = 0.2 -- Thickness of the line in studs

-- Storage for the active beams, keyed by Player local activeBeams = {} local lastUpdate = 0

-- Function to create and link a tracer beam between two players local function createTracer(targetPlayer) -- Skip if the tracer already exists or the target is invalid if activeBeams[targetPlayer] or not targetPlayer.Character then return end

local localCharacter = LocalPlayer.Character
local targetCharacter = targetPlayer.Character

-- We need the Head parts for the attachments
local localHead = localCharacter and localCharacter:FindFirstChild("Head")
local targetHead = targetCharacter and targetCharacter:FindFirstChild("Head")

if not localHead or not targetHead then
	return
end

-- Create the attachments (points where the beam connects)
local attach0 = Instance.new("Attachment", localHead)
attach0.Name = "LocalTracerAttach"

local attach1 = Instance.new("Attachment", targetHead)
attach1.Name = "TargetTracerAttach"

-- Create the Beam
local beam = Instance.new("Beam", localHead)
beam.Name = "TracerLine"

-- Link attachments to the beam
beam.Attachment0 = attach0
beam.Attachment1 = attach1

-- Visual Configuration
beam.Color = TRACER_COLOR
beam.Width0 = TRACER_WIDTH
beam.Width1 = TRACER_WIDTH
beam.LightEmission = 1 -- Make it bright
beam.Segments = 1

-- CRITICAL: Use DepthMode.AlwaysOnTop to make it visible through walls.
beam.FaceCamera = true 
beam.LightInfluence = 0

activeBeams[targetPlayer] = {
	Beam = beam,
	Attachment0 = attach0,
	Attachment1 = attach1,
	Connection = targetPlayer.CharacterAdded:Connect(function(newCharacter)
		-- Re-link the tracer if the target player respawns
		local newTargetHead = newCharacter:WaitForChild("Head")
		if newTargetHead then
			attach1.Parent = newTargetHead
		end
	end)
}

end

-- Function to clean up the tracer when a player leaves local function removeTracer(targetPlayer) local tracerData = activeBeams[targetPlayer] if tracerData then tracerData.Beam:Destroy() tracerData.Attachment0:Destroy() tracerData.Attachment1:Destroy() tracerData.Connection:Disconnect() activeBeams[targetPlayer] = nil end end

-- Main update loop for beam positions -- Heartbeat runs after physics, which is good for frequent updates RunService.Heartbeat:Connect(function(deltaTime) local currentTime = tick()

-- Throttle the update to respect the requested 0.1 second interval
if currentTime - lastUpdate < UPDATE_INTERVAL then
	return
end
lastUpdate = currentTime

local localCharacter = LocalPlayer.Character
if not localCharacter then return end

-- Ensure the local player's attachments are correctly parented (e.g., after respawn)
local localHead = localCharacter:FindFirstChild("Head")
if not localHead then return end

for _, targetPlayer in ipairs(Players:GetPlayers()) do
	if targetPlayer ~= LocalPlayer and targetPlayer.Character then
		-- Check if the target player is still alive and has a character/head
		local targetHead = targetPlayer.Character:FindFirstChild("Head")
		
		if targetHead then
			-- If the tracer doesn't exist, create it
			if not activeBeams[targetPlayer] then
				createTracer(targetPlayer)
			else
				-- If the tracer exists, make sure attachments are correctly parented in case of a quick respawn
				local tracerData = activeBeams[targetPlayer]
				if tracerData.Attachment0.Parent ~= localHead then
					tracerData.Attachment0.Parent = localHead
				end
				if tracerData.Attachment1.Parent ~= targetHead then
					tracerData.Attachment1.Parent = targetHead
				end
			end
		else
			-- If the target player's head is gone (e.g., they just died), remove the beam
			removeTracer(targetPlayer)
		end
	end
end

end)

-- Handle players leaving the game Players.PlayerRemoving:Connect(removeTracer)

-- Initialize tracers for players already in the game when the script loads for _, player in ipairs(Players:GetPlayers()) do if player ~= LocalPlayer then -- Wait for the character to spawn player.CharacterAdded:Wait() createTracer(player) end end end, })

local TransportationTab = Window:CreateTab("Transportation🏎", nil) -- Title, Image

local Toggle = TransportationTab:CreateToggle({ Name = "Toggle Fly", CurrentValue = false, Flag = "ToggleFly", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps Callback = function(Value) --// Universal Fly (R6 + R15) — WASD + Q/E vertical — No toggle

local player = game.Players.LocalPlayer local mouse = player:GetMouse()

repeat task.wait() until player.Character

local char = player.Character local root = char:FindFirstChild("HumanoidRootPart") or char:FindFirstChild("Torso") local hum = char:FindFirstChildOfClass("Humanoid")

if not root or not hum then return end

local ctrl = {f = 0, b = 0, l = 0, r = 0, up = 0, down = 0} local lastctrl = {f = 0, b = 0, l = 0, r = 0, up = 0, down = 0} local speed = 0 local maxspeed = 50

local bg = Instance.new("BodyGyro", root) bg.P = 9e4 bg.MaxTorque = Vector3.new(9e9, 9e9, 9e9) bg.CFrame = root.CFrame

local bv = Instance.new("BodyVelocity", root) bv.MaxForce = Vector3.new(9e9, 9e9, 9e9) bv.Velocity = Vector3.new(0, 0, 0)

task.spawn(function() while true do task.wait()

	hum.PlatformStand = true

	local moving = (ctrl.f ~= 0 or ctrl.b ~= 0 or ctrl.l ~= 0 or ctrl.r ~= 0 or ctrl.up ~= 0 or ctrl.down ~= 0)

	if moving then
		speed += 0.6 + (speed / maxspeed)
		if speed > maxspeed then speed = maxspeed end
	elseif speed > 0 then
		speed -= 1
		if speed < 0 then speed = 0 end
	end

	local cam = workspace.CurrentCamera.CFrame

	-- Horizontal movement
	local moveDir =
		(cam.LookVector * (ctrl.f + ctrl.b)) +
		((cam * CFrame.new(ctrl.l + ctrl.r, 0, 0)).p - cam.p)

	-- Vertical movement (Q/E)
	local vertical = Vector3.new(0, (ctrl.up + ctrl.down), 0)

	if moving then
		bv.Velocity = (moveDir + vertical) * speed
		lastctrl = {f = ctrl.f, b = ctrl.b, l = ctrl.l, r = ctrl.r, up = ctrl.up, down = ctrl.down}
	elseif speed ~= 0 then
		local lastMove =
			(cam.LookVector * (lastctrl.f + lastctrl.b)) +
			((cam * CFrame.new(lastctrl.l + lastctrl.r, 0, 0)).p - cam.p)

		bv.Velocity = (lastMove + Vector3.new(0, lastctrl.up + lastctrl.down, 0)) * speed
	else
		bv.Velocity = Vector3.new(0, 0, 0)
	end

	bg.CFrame = cam
end

end)

--// Controls mouse.KeyDown:Connect(function(key) key = key:lower()

if key == "w" then ctrl.f = 1
elseif key == "s" then ctrl.b = -1
elseif key == "a" then ctrl.l = -1
elseif key == "d" then ctrl.r = 1
elseif key == "q" then ctrl.up = 1       -- UP
elseif key == "e" then ctrl.down = -1    -- DOWN
end

end)

mouse.KeyUp:Connect(function(key) key = key:lower()

if key == "w" then ctrl.f = 0
elseif key == "s" then ctrl.b = 0
elseif key == "a" then ctrl.l = 0
elseif key == "d" then ctrl.r = 0
elseif key == "q" then ctrl.up = 0
elseif key == "e" then ctrl.down = 0
end

end)

end, })

local Button = TransportationTab:CreateButton({ Name = "Teleport Item", Callback = function() mouse = game.Players.LocalPlayer:GetMouse() tool = Instance.new("Tool") tool.RequiresHandle = false tool.Name = "Teleport Tool" tool.Activated:connect(function() local pos = mouse.Hit+Vector3.new(0,2.5,0) pos = CFrame.new(pos.X,pos.Y,pos.Z) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = pos end) tool.Parent = game.Players.LocalPlayer.Backpack end, })

local OtherTab = Window:CreateTab("Other Exploits👾", nil) -- Title, Image

local Button = OtherTab:CreateButton({ Name = "Load Infinite Yield", Callback = function() loadstring(game:HttpGet("https://raw.githubusercontent.com/EdgeIY/infiniteyield/master/source"))() end, })

local Button = OtherTab:CreateButton({ Name = "Load XVC Hub", Callback = function() loadstring(game:HttpGet("https://pastebin.com/raw/Piw5bqGq"))() end, })

local Button = Tab:CreateButton({ Name = "Load Egor Script", Callback = function() loadstring(game:HttpGet("https://raw.githubusercontent.com/loldo-g/RobloxEgorScript/refs/heads/main/script.lua"))() end, })

local BloxFruitsTab = Window:CreateTab("Blox Fruits 🍎", nil)

local Button = Tab:CreateButton({ Name = "Load Redz Hub", Callback = function() loadstring(game:HttpGet("https://raw.githubusercontent.com/realredz/BloxFruits/refs/heads/main/Source.lua"))() end, })

local Button = BloxFruitsTab:CreateButton({ Name = "Load Speed Hub X", Callback = function() loadstring(game:HttpGet("https://raw.githubusercontent.com/AhmadV99/Speed-Hub-X/main/Speed%20Hub%20X.lua"))() end, })

local Button = BloxFruitsTab:CreateButton({ Name = "Load Raito Hub", Callback = function() loadstring(game:HttpGet("https://raw.githubusercontent.com/Efe0626/RaitoHub/main/Script"))() end, })

local Button = BloxFruitsTab:CreateButton({ Name = "Load Banana Hub", Callback = function() loadstring(game:HttpGet("https://raw.githubusercontent.com/Nghia11n/Banana-Hub/main/bananahub.lua"))() end, })

local Button = BloxFruitsTab:CreateButton({ Name = "Load W Azure Hub", Callback = function() loadstring(game:HttpGet("https://api.luarmor.net/files/v3/loaders/3b2169cf53bc6104dabe8e19562e5cc2.lua"))() end, })

local Button = BloxFruitsTab:CreateButton({ Name = "Load HoHo Hub", Callback = function() loadstring(game:HttpGet('https://raw.githubusercontent.com/ascn123/HOHO_H/main/Loading_UI'))() end, })

local GaGTab = Window:CreateTab("Grow a Garden🥕", nil)

local Button = GaGTab:CreateButton({ Name = "Load Dark Spawner", Callback = function() loadstring(game:HttpGet("https://pastefy.app/SC4qoDAW/raw"))() end, })

local Button = GaGTab:CreateButton({ Name = "Load GaG Script", Callback = function() loadstring(game:HttpGet("https://pastefy.app/3S5kIPpY/raw", true))() end, })

local Button = GaGTab:CreateButton({ Name = "Load BenGrowHub Freeze Trade", Callback = function() loadstring(game:HttpGet("https://raw.githubusercontent.com/AhmaadV99/ForceTrade/refs/heads/main/BenHub"))() end, })

local Button = GaGTab:CreateButton({ Name = "Load Mozil Hub", Callback = function() loadstring(game:HttpGet("https://raw.githubusercontent.com/MoziIOnTop/MoziIHub/refs/heads/main/GrowaGarden"))() end, })

local 99NightsTab = Window:CreateTab("99 Nights🌌", nil)

local Button = 99NightsTab:CreateButton({ Name = "Load VapeVoidWare", Callback = function() loadstring(game:HttpGet("https://raw.githubusercontent.com/VapeVoidware/VW-Add/main/loader.lua", true))() end, })

local Button = 99NightsTab:CreateButton({ Name = "Load ToastyHubXD", Callback = function() loadstring(game:HttpGet("https://raw.githubusercontent.com/nouralddin-abdullah/ToastyHub-XD/refs/heads/main/hub-main.lua"))() end, })

local Button = 99NightsTab:CreateButton({ Name = "Load SpeedHubX", Callback = function() loadstring(game:HttpGet("https://raw.githubusercontent.com/AhmadV99/Speed-Hub-X/main/Speed%20Hub%20X.lua", true))() end, })

local Button = 99NightsTab:CreateButton({ Name = "Load Syzen Hub", Callback = function() loadstring(game:HttpGet("https://raw.githubusercontent.com/Black69Weed-dev/99-Night-in-the-forest/main/99%20nights%20in%20the%20forest.lua"))() end, })

local Button = 99NightsTab:CreateButton({ Name = "Load Desire Hub V2", Callback = function() loadstring(game:HttpGet("https://raw.githubusercontent.com/welomenchaina/Loader/refs/heads/main/DesireHubV2",true))() end, })

local SaBTab = Window:CreateTab("SaB 🤡👶", nil) -- Title, Image

local Button = SaBTab:CreateButton({ Name = "Load Lurk Hub", Callback = function() loadstring(game:HttpGet('https://raw.githubusercontent.com/egor2078f/lurkhackv4/refs/heads/main/main.lua', true))() end, })

local Button = SaBTab:CreateButton({ Name = "Load Ronix Hub (With Key)", Callback = function() loadstring(game:HttpGet("https://api.luarmor.net/files/v3/loaders/7d8a2a1a9a562a403b52532e58a14065.lua"))() end, })

local Button = SaBTab:CreateButton({ Name = "Load Speed Hub X", Callback = function() loadstring(game:HttpGet("https://raw.githubusercontent.com/AhmadV99/Speed-Hub-X/main/Speed%20Hub%20X.lua", true))() end, })

local Button = SaBTab:CreateButton({ Name = "Load Y Hub", Callback = function() loadstring(game:HttpGet("https://raw.githubusercontent.com/yue-os/script/refs/heads/main/Y-Hub"))() end, })

local Button = SaBTab:CreateButton({ Name = "Load EcstacyV2 Hub", Callback = function() loadstring(game:HttpGet("https://raw.githubusercontent.com/ecstacyV2/EcstacyV2/refs/heads/main2/EcstacyV2Real"))() end, })

local FischTab = Window:CreateTab("Fisch🐟", nil) -- Title, Image

local Button = FischTab:CreateButton({ Name = "Load Speed Hub X", Callback = function() loadstring(game:HttpGet("https://raw.githubusercontent.com/AhmadV99/Speed-Hub-X/main/Speed%20Hub%20X.lua", true))() end, })

local Button = FischTab:CreateButton({ Name = "Load UB Hub", Callback = function() loadstring(game:HttpGet("https://gitlab.com/r_soft/main/-/raw/main/LoadUB.lua"))() end, })

local Button = FischTab:CreateButton({ Name = "Load Bonk Hub", Callback = function() loadstring(game:HttpGet("https://bonkhub.online/loader.lua",true))() end, })

local Button = FischTab:CreateButton({ Name = "Load Radeon Hub", Callback = function() loadstring(game:HttpGet("https://raw.githubusercontent.com/RadeonScripts/RadeonHubMain/main/MainRobloxExploit"))() end, })

local Button = FischTab:CreateButton({ Name = "Load Space Hub", Callback = function() loadstring(game:HttpGet("https://raw.githubusercontent.com/IdiotHubz/Scripts/refs/heads/main/Fisch/SpaceHub.lua"))() end, })

local PvsBTab = Window:CreateTab("PvsB👶🤡", nil) -- Title, Image

local Button = PvsBTab:CreateButton({ Name = "Load Blue Hub X", Callback = function() loadstring(game:HttpGet("https://raw.githubusercontent.com/Dev-BlueX/BlueX-Hub/refs/heads/main/Main.lua"))() end, })

local Button = PvsBTab:CreateButton({ Name = "Load Blossom Hub", Callback = function() loadstring(game:HttpGet("https://raw.githubusercontent.com/BlossomHub123/Plants-Vs-Brainrots/refs/heads/main/.lua", true))() end, })

local Button = PvsBTab:CreateButton({ Name = "Load Speed Hub X", Callback = function() loadstring(game:HttpGet("https://raw.githubusercontent.com/AhmadV99/Speed-Hub-X/main/Speed%20Hub%20X.lua", true))() end, })

local Button = PvsBTab:CreateButton({ Name = "Load Space Hub", Callback = function() loadstring(game:HttpGet('https://raw.githubusercontent.com/ago106/SpaceHub/refs/heads/main/loader.lua'))() end, })

local Button = PvsBTab:CreateButton({ Name = "Load Walvy Hub, Callback = function() loadstring(game:HttpGet("https://raw.githubusercontent.com/Walvy666/Triplesix/main/loader.lua", true))() end, })

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