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Game-engine

Mobile game engine written on Opengl e 2.0, which i have been working on for a while now. Supports :

  • collada 3d model loading
  • skeletal animation
  • camera movement
  • light
  • shader effects (bump mapping, terrain building others)
  • faked instancing
  • ray picking
  • runs at 60 fps for under 200 000 polygons on Huawei p8

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