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dune

Microframework for Haxe 2D games demo

Dependencies

  • Heaps, a high performance game framework by Nicolas Cannasse

Roadmap

  • controller
    • 80% platform player
    • 80% platform movable
    • 20% items
    • 0% dangerous
  • input
    • 0% mouse
    • 90% keyboard
    • 70% gamepad
    • 0% editable controls
  • physic
    • 90% collisions
    • 0% faster object physic
  • display 2D
    • 80% characters from MovieClip (SWC or SWF) -> * 0% detect bounding box not rescale
      • 0% generate tile sheet from MovieClip -> * 0% level from MovieClip
      • hitbox by labels (.wall, .plaform...)
      • layers by labels
    • 50% background -> * 0% layers
    • 0% shaders -> * 0% limit proportions and zoom of the screen output
  • display 3D
    • 0% decors
    • 0% characters (bones)
    • 0% background
  • optimization
    • array <-> list
  • fix
    • collision on platform after a jump
    • delete statics method for display factory (to prevent cache GPU bitmap bugs)
    • diffuse systemManager on all class

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Framework for Haxe 2D games

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