Microframework for Haxe 2D games demo
- Heaps, a high performance game framework by Nicolas Cannasse
- controller
- 80% platform player
- 80% platform movable
- 20% items
- 0% dangerous
- input
- 0% mouse
- 90% keyboard
- 70% gamepad
- 0% editable controls
- physic
- 90% collisions
- 0% faster object physic
- display 2D
- 80% characters from MovieClip (SWC or SWF)
-> * 0% detect bounding box not rescale
- 0% generate tile sheet from MovieClip -> * 0% level from MovieClip
- hitbox by labels (.wall, .plaform...)
- layers by labels
- 50% background -> * 0% layers
- 0% shaders -> * 0% limit proportions and zoom of the screen output
- 80% characters from MovieClip (SWC or SWF)
-> * 0% detect bounding box not rescale
- display 3D
- 0% decors
- 0% characters (bones)
- 0% background
- optimization
- array <-> list
- fix
- collision on platform after a jump
- delete statics method for display factory (to prevent cache GPU bitmap bugs)
- diffuse systemManager on all class