Fix: unlock_clothing no longer forces wardrobe open#20
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ShowWardrobe() unconditionally sets wardrobeOverlay Visibility=Visible. The "harmless if closed" comment was wrong — it always opened it. Now only refreshes if the wardrobe is already visible. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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Problem
UnlockClothing()calledShowWardrobe()unconditionally with the comment "harmless if closed". ButShowWardrobe()always setswardrobeOverlay.Visibility = Visible, so buying any clothing item immediately opened the wardrobe overlay.Fix
Check
wardrobeOverlay.Visibility == Visibility.Visiblefirst — only refresh if it is already open (e.g. player is browsing the wardrobe while a template runs). Otherwise do nothing.Test plan
unlock_clothingvia template → wardrobe refreshes in place🤖 Generated with Claude Code