Level experience calculator for Puzzles and Dragons. Currently all it does is calculate the amount of Exp needed to get from level X to level Y given an experience curve.
Immediate goals: Find parseable data mapping creature number/name => curve type ==> This will allow me to give input in the form of (name/num, curLev, tarLev) rather than (curveType, curLev, tarLev) Find parseable data mapping creature number/name => fodder value ==> This, in conjunction with the above data, will allow me to calculate the ideal level for fusing for any monster
Long term goals: Given a box of (X, Y, ..., Z) fodder monsters and target monster A, what is the ideal way to fuse (X, Y, ..., Z) to: a.) Maximize exp gain b.) Minimize coin usage c.) Maximize the exp gain : coin usage ratio Make a front end GUI and/or web applet for this program
=== Possibly useable data: http://pastebin.com/s4vDCJ2g https://docs.google.com/spreadsheet/ccc?key=0Ah1NjACTDodGdHo2V0lQUHQ1SDZ5QWRnU1hzYVBLaFE#gid=0 http://puzzleanddragonsforum.com/archive/index.php/thread-7789.html