hero rpg game based on flare engine
mods/hero_geos/images/icons/.png
draw some 32*32 size pictures into xx.png in order
mods/hero_geos/engine/icons.txt
icon_set=<startnum>,images/icons/<xx>.png
mods/hero_geos/items/items.txt
[item]
id=751
name=Aloe Vera
item_type=crafting -- items/types.txt
quality=crafting -- items/qualities.txt
icon=513 -- engine/icons.txt <startnum> + the position
price=20
max_quantity=40
soundfx=soundfx/inventory/xy.ogg --soundfx/inventory/<xy>.ogg
loot_animation=animations/loot/xz.txt --animations/loot/<xz>.ogg
mods/hero_geos/soundfx/inventory/.ogg
put new xy.ogg to soundfx/inventory
mods/hero_geos/animations/loot/.txt
put new xz.txt to animations/loot
in frame=Index, Direction, X, Y, Width, Height, X offset, Y offset
mods/hero_geos/loot/.txt
loot=751,100 -- itemid, chance
mods/hero_geos/powers/powers.txt
id:XX --unified identity
type: fixed missile repeater spawn transform block --dead code
icon: same as inventory
new_state: if not instant, it's animation tag.
in animations/avatar/male/default_body.txt [<new_state>], such as [swing]
base_damage: melee -- mods/default/engine/damage_types.txt
dmg_melee_min -- correspond to "stat="
mods/hero_geos/trees/default.txt
[power]
id=1
position=0,0
position : relative to power field
!!! very important attribute: replace_power in "rock.txt" That's replace meta_power to new power according to carry different weapon.