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hero

hero rpg game based on flare engine

how to add a new item to chest

mods/hero_geos/images/icons/.png

draw some 32*32 size pictures into xx.png in order

mods/hero_geos/engine/icons.txt

icon_set=<startnum>,images/icons/<xx>.png

mods/hero_geos/items/items.txt

[item]

id=751

name=Aloe Vera

item_type=crafting  -- items/types.txt

quality=crafting    -- items/qualities.txt

icon=513            -- engine/icons.txt  <startnum> + the position

price=20            

max_quantity=40

soundfx=soundfx/inventory/xy.ogg  --soundfx/inventory/<xy>.ogg

loot_animation=animations/loot/xz.txt --animations/loot/<xz>.ogg

mods/hero_geos/soundfx/inventory/.ogg

put new xy.ogg to soundfx/inventory

mods/hero_geos/animations/loot/.txt

put new xz.txt to animations/loot

in frame=Index, Direction, X, Y, Width, Height, X offset, Y offset

mods/hero_geos/loot/.txt

loot=751,100  -- itemid, chance

how to add a new power

mods/hero_geos/powers/powers.txt

id:XX  --unified identity

type: fixed missile repeater spawn transform block  --dead code

icon: same as inventory

new_state: if not instant, it's animation tag. 
    in animations/avatar/male/default_body.txt [<new_state>], such as [swing]

base_damage: melee -- mods/default/engine/damage_types.txt
                      dmg_melee_min -- correspond to "stat="

mods/hero_geos/trees/default.txt

[power]
id=1
position=0,0

position : relative to power field

!!! very important attribute: replace_power in "rock.txt" That's replace meta_power to new power according to carry different weapon.

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