Neonmem 0.8.2 - large-memory performance
Neonmem 0.8.2 - large-memory performance
A patch focused on big memories.
Fixed / improved
- Big graphs no longer crawl. Loading a large memory (tens of thousands of nodes and up, e.g. built with the file importer) used to drop the 3D view to a few FPS and fire animations for every node on load. Neonmem now switches to a large-graph mode above ~3,000 nodes: it skips the heavy per-node decoration and the per-frame idle animation, and wires edges in O(1) instead of O(N) - so load is far faster and the view stays responsive.
- Smaller memories look and behave exactly as before (full animation + glow).
Same memory core as 0.8.0/0.8.1.
A dedicated high-scale renderer (GPU point-cloud / instanced nodes) for 100k-800k-node memories is in progress - this release is the first, immediate improvement.
Downloads
- Neonmem-Setup-0.8.2.exe - Windows installer.
- neonmem-0.8.2-portable.tar.gz - portable build, no installer / no SmartScreen prompt.
tar -xzfthen runinstall.ps1. For locked-down / corporate PCs.