Welcome to my multi-game modding repository. This central hub hosts all my active projects, translations, and custom tools, organized for scalability and clean version control.
A complete French localization overhaul for the Starbound core engine (v1.4+).
- Status: In Progress
- User Interface: 95%
- Systems & Mechanics: 90%
- Methodology: JSON Patching & Lua Injection.
Map overhaul and structural enhancements for the Knox Event.
- Status: Development (Build 41 / Transitioning to Build 42).
- Focus: Redesigning original map segments. Currently evaluating the extraction of main structural assets for modular implementation in B42.
Ongoing efforts to provide a high-quality French translation for various mods.
- Status: On Hold / Maintenance.
- Note: Focusing on consistency and lore-friendly terminology.
Deep-level modifications of the Auga UI Plugin.
- Status: Experimental.
- Technical Note: Direct DLL manipulation for custom UI features. A Pull Request to the official Auga repository is planned once the implementation is stable.
To keep the repository lightweight and efficient, I follow a "Vault Strategy":
/[GameName]/[ModName]/: The "Live" mod files. These are the only files tracked by Git and ready for distribution./[GameName]/_Vault/: The developer's laboratory. This folder is ignored by Git to prevent heavy files from flooding the repo. It contains:_WIP: Work-in-progress files and drafts._Archive: Older versions and deprecated assets._Library: Packed mods (.pak) and external dependencies.Automation: Python scripts and batch tools for development.Communication: Steam Workshop assets, banners, and screenshots.
To test mods directly in-game without duplicating files, use a Symbolic Link. This allows the game to read files directly from this repository.
- Open Command Prompt as Administrator.
- Run the following command (adjust paths to your system):
mklink /D "C:\Path\To\Game\mods\Project-Name" "C:\Path\To\Modding-Hub\Game\Project-Name"A custom BackUp.bat (available in the Automation subfolders) manages:
- Automated Mirroring: Uses
Robocopyto mirror local work to external drives. - Dynamic Selection: Choose between "Live Mods" or "The Vault" for each game.
- Safety: Ensures a 1:1 copy of the source for easy recovery.
- License: Please refer to the LICENSE file for usage terms.
- Contributions: If you wish to contribute to translations or code, feel free to fork the repository and submit a Pull Request.
"Modding is not just about changing the game; it's about mastering the engine."