AMD Users: Guide & Testing for Enabling Nvidia Reflex Path #3
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7900XTX I noticed that the new way of overwriting FSR4 (v4.1.1) now falls back to FSR3 when using those variables:
Apparently that was not an issue pre v4.1.1: Korthos-Software/low_latency_layer#2 (comment) The new DLL now comes shipped with both FSR3 and FSR4 which might explain it. Current stable releases of Proton-CachyOS, Proton-EM and Proton-GE also fall back to FSR3. Reflex seems to work really well at first impression. 😊 Tested games: DRG: Rogue Core and MH:Wilds
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RX 9070 XT For me, spoofing with In Overwatch and HELLDIVERS 2, spoofing was required only for one run, then Reflex stayed on and visible in the settings even if I removed the env vars.
THE FINALS has an exception in Proton that disables NVAPI on non-NVIDIA gpus: https://github.com/ValveSoftware/Proton/blob/25880e88befb52c5aa7ff162c5b00b6b8825e494/proton#L1347-L1367 |
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Since vkd3d-low-latency features a hardware-agnostic Nvidia Reflex implementation, AMD users can theoretically benefit from the Reflex low-latency path in supported games.
However, because I only have access to Nvidia hardware, I cannot personally test or verify the quirks of bypassing vendor checks on AMD GPUs. I am opening this thread as a collaborative space to figure out the most reliable configurations.
From user feedback so far, the following methods work in a lot of games:
DXVK_CONFIG="dxgi.hideAmdGpu=True" DXVK_NVAPI_ALLOW_OTHER_DRIVERS=1 %command%PROTON_FORCE_NVAPI=1 DXVK_NVAPI_ALLOW_OTHER_DRIVERS=1 %command%(may disable FSR4)You may also check the log for any hints of it working or non-working, as showing the Nvidia Reflex option in game menus doesn't guarantee it is working 100%. This line should definitely appear in the log:
info:nvapi64:<-NvAPI_D3D_SetSleepMode (Enabled/0us): OKIf you are on an AMD GPU, please share your results below!
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