Skip to content

Conversation

@Richardant
Copy link
Contributor

@Richardant Richardant commented Aug 31, 2025

Due to the fact that the Eye of Ayak is a weapon that fires rapidly, similar to the blowpipe, it was not registering attacks correctly. These changes fix the above issue.

@ngraves95


AnimationData fromId = AnimationData.fromId(animationId);
if (fromId == AnimationData.RANGED_BLOWPIPE || fromId == AnimationData.RANGED_BLAZING_BLOWPIPE)
if (fromId == AnimationData.RANGED_BLOWPIPE || fromId == AnimationData.RANGED_BLAZING_BLOWPIPE || fromId == AnimationData.MAGIC_EYE_OF_AYAK || fromId == AnimationData.MAGIC_EYE_OF_AYAK_SPEC)
Copy link
Owner

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Now that we have more than one problematic animation, maybe its time to put it into a set or other container instead of in the if statement

@ngraves95
Copy link
Owner

Can you please fix up the commits to remove the merge commit?

@Richardant Richardant closed this by deleting the head repository Sep 13, 2025
@Richardant Richardant mentioned this pull request Sep 13, 2025
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

2 participants