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OpenSC2K 0.1.3
OpenSC2K 0.1.3
Includes Windows x64 (standard and portable), Linux x64, and universal macOS packages, with SHA-256 checksums.
Your own SimCity 2000 Special Edition for Windows 95 (1996) files are required. Original game assets are not included.
CI passed the generated-data suite, editor parsing, and startup checks with Dummy audio. The full local release suite and cross-platform gameplay checks are not run by this workflow.
Windows packages are unsigned. The macOS app is ad-hoc signed and is not notarized. Linux requires GTK 3 and WebKitGTK 4.1.
Notable Changes:
- Allow all buildings to build along map edges on SC2X maps
- Added support for running as a portable app on Windows
- UI / Theme tweaks and cleanup
- Lint / refactor most of the codebase using
gdstyleandgdls
Changes since v0.1.2 (21 commits)
09b0346fUpdate last published version to 0.1.2 [skip ci]ebde4ae4Run private asset tests without publishing their data and require PR approval04638b1aShow full output from private asset tests1b5fb396Add collapsible commit lists to stable release notes12951409Allow SC2X buildings to reach every map edge62ff8a1egdstyle config4d6b8577lint / formatf7baabf3refactor0224ce65Run native validation tests in one Godot process6e6df663Show the project version below the About dialog logob350e5cdUI styling tweaksaccdf7b3Fix pacing test timing limit33659fa0Free the main menu demo city while playingb4078c5cSettings dialog updates, small theme improvements/fixesdfd558d7Use a portable data folder beside the executable when it exists8b40a982Keep portable settings paths relative to the data foldereab32fd8Keep newspaper web data in the godot_wry data foldera1882bfbBuild a portable Windows ZIP with the standard Windows ZIPb50d69c2Document the portable Windows version5ece8b8fStabilize MIDI pause assertion in music preferences test (#73)097d0c35Release version 0.1.3