Correct bundle-ID claim and add fallback steps for stale Input Monitoring permission
Add legacy OpenEmu migration note to Input Monitoring section
Update cheat codes page: fix PSX error, add unsupported systems section, add DS/Sega CD/ColecoVision to supported table
Updated Supported Systems (markdown)
Note native MAME core as preferred for arcade in RetroArch cores page
Add Arcade / MAME to supported systems (native MAME 0.250 core)
Update RetroAchievements support: 12 systems, add FDS/N64/PlayStation/SG-1000, fix GB/GBC and phase list
docs: mark DeSmuME as supported
wiki: fix CD-Based-Games auto-m3u description — drag a .cue file, not a folder The trigger is importing a single .cue/.ccd file whose filename matches a multi-disc pattern. OpenEmu enumerates siblings in the source folder and auto-creates the .m3u at import time (ImportOperation.tryMultiDiscM3UAutoCreate). Folder-drag is not the mechanism. Previous description was incorrect. (assisted by Claude)
wiki: update Supported Systems, RetroAchievements, and CD-Based Games Supported Systems: - Atari 5200: ✅ → ⚠️ (blank screen bug, #432) - Game Boy Color: ⚠️ → ✅ 🏆 (works fine per audit) - Nintendo DS: remove from working table; update In Progress to reflect no ARM64 build exists (#484) - Nintendo 64: add upgrade tracker links (#486, #487) - Virtual Boy: add red-viper rendering improvement tracker (#439) - Arcade / MAME: ❌ → ⚠️ via RetroArch (MAME 2010 playable, TATE-mode bug #482) - Commodore 64: ❌ → ⚠️ via RetroArch (VICE x64 playable, keyboard crash #390) RetroAchievements: - Add "Coming next" phase table with issue links (#366, #367, #368) - Add known issue note for slow-loading ROM token race (#425) - Remove stale version pin from supported systems header CD-Based Games: - Add automatic M3U generation feature to Multi-Disc section (assisted by Claude)
docs: update label wording to match app — not yet supported
docs: expand which-cores-work section with plain-English GPU explanation
docs: correct hw_render core list; add GPU required label note
Add Using RetroArch Cores wiki page
Cheat-Codes: rewrite for accuracy and N64 format guidance - Match the actual UI flow (Cheats menu → Add Cheat… → Title/Code/Enable now) - Per-system format table reflects what each emulator core actually accepts - Add a clear callout that N64 only supports 12-char GameShark v1/v2 codes, not the 16-char GameShark Pro / Action Replay codes published by most modern cheat archives - Recommend gamegenie.com for N64 codes (verified to use the supported 12-char format); keep GameFAQs for other systems - Add "no effect, no error" note pointing users to format mismatch as the most common cause of silent-fail cheats - Add reporting-problems checklist so issue reports come in with the info needed for fast diagnosis Drafted with assistance from Claude Opus 4.7 after investigating every setCheat: implementation across cores; reviewed and approved by @nickybmon. Co-authored-by: Cursor <cursoragent@cursor.com>
fix: revert hardcore mode to not yet supported
docs: update for v1.0.7 — RA Phase 1, version bumps, 3DO, core counts
docs: add Transfer Save Files and Cheat Codes pages Fixes two broken links on the Home page. Both pages were referenced in the User Guide section but had no corresponding .md file. - Transfer-Save-Files.md: covers battery save locations, which cores changed for GBA/SMS/Game Gear/NES, how to rename/copy saves when switching cores, and what to do if a save won't load. - Cheat-Codes.md: covers supported code formats per system, how to enter and toggle codes via the HUD cheat manager, and where to find codes online. (assisted by Claude) Made-with: Cursor
Add RetroAchievements wiki page with in-game screenshots
Add The Libretro Bridge page Made-with: Cursor
docs: update Supported Systems for v1.0.5 — GameCube, Wii, 3DO, Dreamcast
docs: link 3DS Azahar note to tracking issue #176 Made-with: Cursor
docs: update 3DS out-of-scope note — Azahar has ARM64 builds and libretro core (assisted by Claude) Made-with: Cursor