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Revisions

  • Correct bundle-ID claim and add fallback steps for stale Input Monitoring permission

    @nickybmon nickybmon committed Aug 8, 2026
    a93b5d9
  • Add legacy OpenEmu migration note to Input Monitoring section

    @nickybmon nickybmon committed Jun 24, 2026
    f149a55
  • Update cheat codes page: fix PSX error, add unsupported systems section, add DS/Sega CD/ColecoVision to supported table

    @nickybmon nickybmon committed Jun 24, 2026
    6593642
  • Updated Supported Systems (markdown)

    @nickybmon nickybmon committed Jun 19, 2026
    dd34343
  • Updated Supported Systems (markdown)

    @nickybmon nickybmon committed Jun 19, 2026
    ceb5c73
  • Updated Supported Systems (markdown)

    @nickybmon nickybmon committed Jun 19, 2026
    e8b437a
  • Note native MAME core as preferred for arcade in RetroArch cores page

    @nickybmon nickybmon committed Jun 19, 2026
    b32be3a
  • Add Arcade / MAME to supported systems (native MAME 0.250 core)

    @nickybmon nickybmon committed Jun 19, 2026
    8e4d0f6
  • Updated Supported Systems (markdown)

    @nickybmon nickybmon committed Jun 19, 2026
    eaa0f63
  • Updated Supported Systems (markdown)

    @nickybmon nickybmon committed Jun 19, 2026
    65ff43d
  • Update RetroAchievements support: 12 systems, add FDS/N64/PlayStation/SG-1000, fix GB/GBC and phase list

    @nickybwebflow nickybwebflow committed Jun 19, 2026
    49980ba
  • docs: mark DeSmuME as supported

    @nickybmon nickybmon committed May 18, 2026
    a559a47
  • Updated Supported Systems (markdown)

    @nickybmon nickybmon committed May 14, 2026
    18e3768
  • wiki: fix CD-Based-Games auto-m3u description — drag a .cue file, not a folder The trigger is importing a single .cue/.ccd file whose filename matches a multi-disc pattern. OpenEmu enumerates siblings in the source folder and auto-creates the .m3u at import time (ImportOperation.tryMultiDiscM3UAutoCreate). Folder-drag is not the mechanism. Previous description was incorrect. (assisted by Claude)

    @nickybwebflow nickybwebflow committed May 14, 2026
    a124d67
  • wiki: update Supported Systems, RetroAchievements, and CD-Based Games Supported Systems: - Atari 5200: ✅ → ⚠️ (blank screen bug, #432) - Game Boy Color: ⚠️ → ✅ 🏆 (works fine per audit) - Nintendo DS: remove from working table; update In Progress to reflect no ARM64 build exists (#484) - Nintendo 64: add upgrade tracker links (#486, #487) - Virtual Boy: add red-viper rendering improvement tracker (#439) - Arcade / MAME: ❌ → ⚠️ via RetroArch (MAME 2010 playable, TATE-mode bug #482) - Commodore 64: ❌ → ⚠️ via RetroArch (VICE x64 playable, keyboard crash #390) RetroAchievements: - Add "Coming next" phase table with issue links (#366, #367, #368) - Add known issue note for slow-loading ROM token race (#425) - Remove stale version pin from supported systems header CD-Based Games: - Add automatic M3U generation feature to Multi-Disc section (assisted by Claude)

    @nickybwebflow nickybwebflow committed May 14, 2026
    edbb7ce
  • Updated Supported Systems (markdown)

    @nickybmon nickybmon committed May 13, 2026
    046dc5f
  • Updated Supported Systems (markdown)

    @nickybmon nickybmon committed May 13, 2026
    a3c3cae
  • docs: update label wording to match app — not yet supported

    @nickybmon nickybmon committed May 4, 2026
    98b068a
  • docs: expand which-cores-work section with plain-English GPU explanation

    @nickybmon nickybmon committed May 4, 2026
    c200ede
  • docs: correct hw_render core list; add GPU required label note

    @nickybmon nickybmon committed May 4, 2026
    7b62638
  • Add Using RetroArch Cores wiki page

    @nickybmon nickybmon committed May 4, 2026
    b53d18a
  • Cheat-Codes: rewrite for accuracy and N64 format guidance - Match the actual UI flow (Cheats menu → Add Cheat… → Title/Code/Enable now) - Per-system format table reflects what each emulator core actually accepts - Add a clear callout that N64 only supports 12-char GameShark v1/v2 codes, not the 16-char GameShark Pro / Action Replay codes published by most modern cheat archives - Recommend gamegenie.com for N64 codes (verified to use the supported 12-char format); keep GameFAQs for other systems - Add "no effect, no error" note pointing users to format mismatch as the most common cause of silent-fail cheats - Add reporting-problems checklist so issue reports come in with the info needed for fast diagnosis Drafted with assistance from Claude Opus 4.7 after investigating every setCheat: implementation across cores; reviewed and approved by @nickybmon. Co-authored-by: Cursor <cursoragent@cursor.com>

    @nickybmon nickybmon committed May 2, 2026
    9dd36a9
  • fix: revert hardcore mode to not yet supported

    @nickybwebflow nickybwebflow committed Apr 30, 2026
    4c75715
  • docs: update for v1.0.7 — RA Phase 1, version bumps, 3DO, core counts

    @nickybwebflow nickybwebflow committed Apr 30, 2026
    f235404
  • docs: add Transfer Save Files and Cheat Codes pages Fixes two broken links on the Home page. Both pages were referenced in the User Guide section but had no corresponding .md file. - Transfer-Save-Files.md: covers battery save locations, which cores changed for GBA/SMS/Game Gear/NES, how to rename/copy saves when switching cores, and what to do if a save won't load. - Cheat-Codes.md: covers supported code formats per system, how to enter and toggle codes via the HUD cheat manager, and where to find codes online. (assisted by Claude) Made-with: Cursor

    @nickybmon nickybmon committed Apr 30, 2026
    7705568
  • Add RetroAchievements wiki page with in-game screenshots

    @nickybmon nickybmon committed Apr 29, 2026
    38ba183
  • Add The Libretro Bridge page Made-with: Cursor

    @nickybmon nickybmon committed Apr 28, 2026
    4143823
  • docs: update Supported Systems for v1.0.5 — GameCube, Wii, 3DO, Dreamcast

    @nickybmon nickybmon committed Apr 16, 2026
    5e9bc6f
  • docs: link 3DS Azahar note to tracking issue #176 Made-with: Cursor

    @nickybmon nickybmon committed Apr 12, 2026
    101b84c
  • docs: update 3DS out-of-scope note — Azahar has ARM64 builds and libretro core (assisted by Claude) Made-with: Cursor

    @nickybmon nickybmon committed Apr 12, 2026
    32d89f3