v1.1.0
Previously, it was impossible to check if a scene is loaded independently from the when_*_spawned run_criterias of SceneHook. Now you can do it, querying for `SceneInstance<SceneType>`.
Previously, it was impossible to check if a scene is loaded independently from the when_*_spawned run_criterias of SceneHook. Now you can do it, querying for `SceneInstance<SceneType>`.