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Releases: nidea1/task-bar-trade-center

v0.3.6

20 Jun 18:49

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Added

  • Added AOB-based fallback scanning for hovered-item and tooltip X/Y/height pointer roots when a game update invalidates the configured pointer bases.

Fixed

  • Updated the hovered-item and tooltip pointer bases for the current TaskbarHero build, validating their memory chains against the running game.
  • Validated AOB candidates against item IDs and expected tooltip coordinate or height ranges before accepting them.

v0.3.5

20 Jun 11:48

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Fixed

  • Updated the tooltip X pointer chain and expanded its placement calibrations using values verified on two computers.
  • Kept the price HUD visible with cursor-based placement when tooltip coordinate memory cannot be read; only sustained hovered-item pointer failures now mark the game layout as incompatible.

v0.3.4

19 Jun 20:49

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Fixed

  • Removed the tooltip width memory pointer dependency; the HUD now uses the game's fixed tooltip width and selects placement calibrations by height and Y position.

v0.3.3

19 Jun 20:07

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Added

  • Added column/X coordinate-based calibration mapping (x_calibrations in game-layout.json) to dynamically adjust the overlay horizontal position by matching the nearest game X coordinate.

Changed

  • Removed offset_x from placement_calibrations in the game layout, delegating horizontal offset calculation entirely to the new X-coordinate calibration mapping.

v0.3.2

19 Jun 19:34

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Added

  • Added "Update configurations" to the tray menu to dynamically fetch the latest game memory layout from remote using a cache-busting query parameter, resetting the memory layout reading health status immediately.

v0.3.1

19 Jun 19:34

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Fixed

  • Auto-update no longer leaves the old process running: shutdown requests from background goroutines now post WM_CLOSE to the UI thread instead of calling PostQuitMessage on the wrong thread, ensuring the main message loop exits and the single-instance mutex is released before the updated executable starts.

v0.3.0

19 Jun 19:02

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Added

  • Development builds can load an explicit local game layout through TBTC_GAME_LAYOUT_PATH.

Fixed

  • Automatic updates now wait for the previous TBTC process to exit before starting the updated executable.
  • Tooltip placement calibrations now match their tooltip dimensions when the tooltip Y position changes.
  • Closing TaskBarHero no longer triggers a game memory layout warning.

Changed

  • Game layout schema v2 reads tooltip X and Y coordinates from independent pointer chains.

v0.2.0

19 Jun 18:01

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Added

  • GitHub-hosted game memory layout configuration for pointer chains and tooltip placement calibrations.
  • Local validated layout cache with an embedded fallback for offline startup.
  • One-time user notification and tray status when the game memory layout can no longer be read.

Changed

  • Game pointer and placement values are now loaded from the versioned layout configuration instead of being hard-coded.

v0.1.0

19 Jun 13:00

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Added

  • Initial release of Task Bar Trade Center.
  • Market analysis and item searching helper overlay.
  • Dynamic game memory scanning and status tracking.
  • Automated update checking system.
  • Tray icon integration with hotkey support.