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JavaArcade

In this project, I coded two games in an Arcade in order to practice Object Oriented design patterns in Java. The project has an arcade class that 'runs' the show. It begins with a menu that asks the user to choose a game - rock paper scissors or a number guessing. Afterwards, the user can choose to play against the computer or alone.

See file 'UML diagram and overview of concepts used' for a full description and scope of project.

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OBJECT ORIENTED JAVA - In this project, I coded two games in an Arcade in order to practice Object Oriented design patterns in Java. The project has an arcade class that 'runs' the show. It begins with a menu that asks the user to choose a game - rock paper scissors or a number guessing. Afterwards, the user can choose to play against the comput…

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