Summary
v1.5.0 moves the Godot integration from preview to a Windows-first store-ready candidate. The web tool remains stable, Unity remains a local UPM alpha, and Godot addon 0.2.0 now includes a bundled Windows renderer so normal Windows users do not need Node/npm.
Stable
- Browser studio, realtime preview, WAV export, preset JSON import/export, and schedule JSON remain supported.
- CLI render and batch workflows keep the
mumble-voice-lab/schedule1.0 protocol.
Godot Store-Ready Candidate
- Added Godot addon 0.2.0 under
integrations/godot/addons/mumble_voice_lab. - Added bundled Windows renderer:
mvl-renderer-win-x64.exe. - Added
MumbleDialogueClipresources and.tresgeneration. MumbleVoicePlayernow prefersMumbleDialogueClipwhile keepingaudio_stream + schedule_pathcompatibility.- Added addon-local README, LICENSE, icon, and third-party notices for Asset Library submission.
Validation
npm run build:renderer:winnpm run test:clinpm run test:renderernpm run buildnpm run test:godotnpm run package:godot- Manual Godot Play Mode QA:
ManualTest.tscnproduced audible WAV playback, reveal text, and playback complete.
Limits
- Godot bundled renderer is Windows-first. macOS/Linux can use Node CLI fallback for development.
- This is not runtime free-text synthesis for player-entered text; engines play generated assets.
- Godot Asset Library acceptance still depends on official review.
- Windows exported game package validation is not included in this release candidate.