Skip to content

v1.5.0 - Godot Store Ready

Latest

Choose a tag to compare

@nightt5879 nightt5879 released this 08 May 12:55
· 7 commits to main since this release

Summary

v1.5.0 moves the Godot integration from preview to a Windows-first store-ready candidate. The web tool remains stable, Unity remains a local UPM alpha, and Godot addon 0.2.0 now includes a bundled Windows renderer so normal Windows users do not need Node/npm.

Stable

  • Browser studio, realtime preview, WAV export, preset JSON import/export, and schedule JSON remain supported.
  • CLI render and batch workflows keep the mumble-voice-lab/schedule 1.0 protocol.

Godot Store-Ready Candidate

  • Added Godot addon 0.2.0 under integrations/godot/addons/mumble_voice_lab.
  • Added bundled Windows renderer: mvl-renderer-win-x64.exe.
  • Added MumbleDialogueClip resources and .tres generation.
  • MumbleVoicePlayer now prefers MumbleDialogueClip while keeping audio_stream + schedule_path compatibility.
  • Added addon-local README, LICENSE, icon, and third-party notices for Asset Library submission.

Validation

  • npm run build:renderer:win
  • npm run test:cli
  • npm run test:renderer
  • npm run build
  • npm run test:godot
  • npm run package:godot
  • Manual Godot Play Mode QA: ManualTest.tscn produced audible WAV playback, reveal text, and playback complete.

Limits

  • Godot bundled renderer is Windows-first. macOS/Linux can use Node CLI fallback for development.
  • This is not runtime free-text synthesis for player-entered text; engines play generated assets.
  • Godot Asset Library acceptance still depends on official review.
  • Windows exported game package validation is not included in this release candidate.