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Releases: nikrich/lockstep

Unreal plugin v0.2.0 - browser sign-in

25 Jun 15:28

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Prebuilt Lockstep Source Control plugin for Unreal Engine 5.7.

Downloads

  • Windows (UE 5.7, prebuilt)LockstepSourceControl-UE5.7-Win64.zip. Drop in and go; no compiler needed.
  • macOS / Linux (source)LockstepSourceControl-Source-UE5.zip. No binaries; the editor compiles it on first open (needs Xcode / clang, like any UE C++ project). Works on Windows too if you prefer to build it yourself.

In 0.2.0

  • Browser-based sign-in — click "Sign in to Lockstep" in the provider settings; your browser opens, you authorize with GitHub/Google, and the token is stored securely in the OS credential manager. No env var, no copy-pasting PATs. (CI/headless can set LOCKSTEP_TOKEN to override.)

Install

Unzip into your project so you get <YourProject>/Plugins/LockstepSourceControl/, enable it (Edit -> Plugins -> "Lockstep"), then Revision Control -> Connect -> Provider: Lockstep -> Server URL -> Sign in to Lockstep. See INSTALL.txt in the zip.

Requires git + git-lfs on PATH. BSL 1.1 (free under USD $1M/yr).

Unreal plugin v0.1.0 (UE 5.7, Win64)

25 Jun 14:47

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Prebuilt Lockstep Source Control plugin for Unreal Engine 5.7 (Win64).

Perforce-grade, engine-native file locking on top of git + Git-LFS, with binary assets streamed to your own bucket via the Lockstep coordination server.

Install

  1. Download LockstepSourceControl-UE5.7-Win64.zip.
  2. Unzip into your project so you get <YourProject>/Plugins/LockstepSourceControl/.
  3. Open the project, enable the plugin (Edit → Plugins → Lockstep), restart.
  4. Set LOCKSTEP_TOKEN to your lsk_… PAT, then Revision Control → Connect → Provider: Lockstep.

See INSTALL.txt in the zip and the README for full setup. Bundled Source/ lets other UE5 versions recompile.

Requires git + git-lfs on PATH. BSL 1.1 (free under USD $1M/yr).