Releases: nikrich/lockstep
Unreal plugin v0.2.0 - browser sign-in
Prebuilt Lockstep Source Control plugin for Unreal Engine 5.7.
Downloads
- Windows (UE 5.7, prebuilt) —
LockstepSourceControl-UE5.7-Win64.zip. Drop in and go; no compiler needed. - macOS / Linux (source) —
LockstepSourceControl-Source-UE5.zip. No binaries; the editor compiles it on first open (needs Xcode / clang, like any UE C++ project). Works on Windows too if you prefer to build it yourself.
In 0.2.0
- Browser-based sign-in — click "Sign in to Lockstep" in the provider settings; your browser opens, you authorize with GitHub/Google, and the token is stored securely in the OS credential manager. No env var, no copy-pasting PATs. (CI/headless can set
LOCKSTEP_TOKENto override.)
Install
Unzip into your project so you get <YourProject>/Plugins/LockstepSourceControl/, enable it (Edit -> Plugins -> "Lockstep"), then Revision Control -> Connect -> Provider: Lockstep -> Server URL -> Sign in to Lockstep. See INSTALL.txt in the zip.
Requires git + git-lfs on PATH. BSL 1.1 (free under USD $1M/yr).
Unreal plugin v0.1.0 (UE 5.7, Win64)
Prebuilt Lockstep Source Control plugin for Unreal Engine 5.7 (Win64).
Perforce-grade, engine-native file locking on top of git + Git-LFS, with binary assets streamed to your own bucket via the Lockstep coordination server.
Install
- Download
LockstepSourceControl-UE5.7-Win64.zip. - Unzip into your project so you get
<YourProject>/Plugins/LockstepSourceControl/. - Open the project, enable the plugin (Edit → Plugins → Lockstep), restart.
- Set
LOCKSTEP_TOKENto yourlsk_…PAT, then Revision Control → Connect → Provider: Lockstep.
See INSTALL.txt in the zip and the README for full setup. Bundled Source/ lets other UE5 versions recompile.
Requires git + git-lfs on PATH. BSL 1.1 (free under USD $1M/yr).